My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Wizard Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Giant Skeleton Miner
Giant Snowball
Musketeer Royal Hogs Baby Dragon Witch Miner
Zap
Royal Hogs Witch
Barbarian Barrel
Elixir Golem Musketeer Wizard Royal Hogs Witch Giant Skeleton
The Log
Elixir Golem Musketeer Royal Hogs Witch Giant Skeleton
Earthquake
Elixir Golem Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Elixir Golem Musketeer Wizard Royal Hogs Baby Dragon Witch Giant Skeleton Miner
Fireball
Elixir Golem Musketeer Wizard Royal Hogs Baby Dragon Witch
Poison
Elixir Golem Musketeer Wizard Royal Hogs Witch
Lightning
Musketeer Wizard Baby Dragon Witch
Rocket
Musketeer Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Miner Musketeer Baby Dragon Wizard Royal Hogs Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Miner Musketeer Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Wizard Baby Dragon Witch
Musketeer
Elixir Golem Royal Hogs Baby Dragon Giant Skeleton Miner
Wizard
Elixir Golem Royal Hogs Giant Skeleton Miner
Royal Hogs
Musketeer Wizard
Baby Dragon
Elixir Golem Musketeer Witch Giant Skeleton Miner
Witch
Elixir Golem Baby Dragon Giant Skeleton Miner
Giant Skeleton
Musketeer Wizard Baby Dragon Witch Miner
Miner
Musketeer Wizard Baby Dragon Witch Giant Skeleton

Defense Synergies 0 7

Elixir Golem
Musketeer
Baby Dragon Giant Skeleton Miner
Wizard
Giant Skeleton
Royal Hogs
Baby Dragon
Musketeer Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Musketeer Wizard Baby Dragon Witch
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Baby Dragon
Musketeer Witch
Witch Musketeer Giant Skeleton
Witch Musketeer
Giant Skeleton
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Baby Dragon Giant Skeleton
Witch Musketeer
Musketeer Giant Skeleton Miner
Witch Musketeer Wizard Baby Dragon Giant Skeleton
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Witch Giant Skeleton
Wizard Baby Dragon Witch
Wizard Musketeer Witch
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Musketeer Giant Skeleton
Musketeer
Wizard Musketeer Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Musketeer Wizard Baby Dragon Miner
Giant Skeleton Musketeer Witch
Giant Skeleton Musketeer
Giant Skeleton Musketeer Witch
Wizard Musketeer Baby Dragon Witch
Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Baby Dragon Witch
Witch Musketeer
Musketeer Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Musketeer Baby Dragon Witch
Witch Musketeer Baby Dragon Giant Skeleton
Musketeer Wizard Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Giant Skeleton
Musketeer Baby Dragon Miner
Baby Dragon Giant Skeleton Miner
Musketeer Giant Skeleton
Wizard Baby Dragon
Wizard Musketeer Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Wizard
Musketeer
Miner Musketeer Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon Witch Miner
Musketeer Baby Dragon Giant Skeleton
Wizard
Musketeer
Musketeer Baby Dragon
Wizard Baby Dragon Witch
Witch
Miner Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch Miner
Miner Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Witch
Musketeer Wizard Miner
Giant Skeleton
Wizard
Musketeer Witch
Musketeer Wizard Baby Dragon Witch
Miner Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Giant Skeleton
Musketeer
Musketeer Baby Dragon Witch Giant Skeleton
Musketeer Witch
Musketeer Baby Dragon Witch Giant Skeleton Miner

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