My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army Skeleton King
Giant Snowball
Hog Rider Skeleton Army Witch Skeleton King
Zap
Skeleton Army Witch Skeleton King
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch Royal Ghost Skeleton King
The Log
Elixir Golem Hog Rider Skeleton Army Witch Skeleton King
Earthquake
Elixir Golem Hog Rider Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Elixir Golem Hog Rider Wizard Skeleton Army Witch Royal Ghost Skeleton King
Fireball
Elixir Golem Hog Rider Wizard Skeleton Army Witch Skeleton King
Poison
Elixir Golem Wizard Skeleton Army Witch Skeleton King
Lightning
Wizard Witch Skeleton King
Rocket
Hog Rider Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Royal Ghost Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Skeleton Army Royal Ghost Hog Rider Skeleton King Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Skeleton Army Royal Ghost Hog Rider

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider Wizard Witch Royal Ghost
Hog Rider
Elixir Golem Wizard Rocket Witch
Wizard
Elixir Golem Hog Rider Royal Ghost
Rocket
Hog Rider
Skeleton Army
Skeleton King
Witch
Elixir Golem Hog Rider Royal Ghost Skeleton King
Royal Ghost
Elixir Golem Wizard Witch
Skeleton King
Skeleton Army Witch

Defense Synergies 0 5

Elixir Golem
Hog Rider
Wizard
Skeleton Army Royal Ghost Skeleton King
Rocket
Skeleton Army
Wizard Skeleton King
Witch
Royal Ghost
Royal Ghost
Wizard Witch
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Skeleton Army Witch
Rocket Skeleton Army Witch
Skeleton Army Witch Skeleton King
Rocket Skeleton Army
Skeleton Army Royal Ghost
Rocket Wizard Witch
Rocket
Witch Skeleton Army Skeleton King
Skeleton Army Royal Ghost
Skeleton Army Witch Wizard Royal Ghost Skeleton King
Wizard Witch
Skeleton Army Wizard Rocket Witch
Wizard Rocket Skeleton Army Witch Royal Ghost Skeleton King
Skeleton Army Skeleton King
Rocket Skeleton Army
Wizard Skeleton Army Witch
Wizard Skeleton Army Witch Royal Ghost
Wizard Witch Royal Ghost
Wizard Skeleton Army Royal Ghost Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Royal Ghost
Wizard Rocket Royal Ghost
Skeleton Army Rocket Witch
Rocket Skeleton Army
Skeleton Army Witch
Wizard Rocket Witch
Rocket Skeleton Army Witch
Skeleton Army
Rocket Skeleton Army Witch
Witch Skeleton Army
Witch
Rocket Skeleton Army
Rocket Skeleton Army Wizard Witch Skeleton King
Wizard Skeleton Army Witch
Skeleton Army Witch Rocket Skeleton King
Wizard Witch Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket
Wizard Rocket
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket
Wizard Witch
Witch
Wizard Witch Royal Ghost
Wizard Witch
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army Witch
Rocket Wizard Witch
Wizard Rocket
Wizard Skeleton King
Rocket
Rocket Witch Skeleton King
Rocket Witch
Rocket Witch Royal Ghost

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