My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Bomb Tower
The Log
Elixir Golem
Earthquake
Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elixir Golem Battle Healer Baby Dragon Electro Dragon
Fireball
Elixir Golem Bomb Tower Battle Healer Baby Dragon Electro Dragon
Poison
Elixir Golem Bomb Tower Battle Healer Electro Dragon
Lightning
Bomb Tower Battle Healer Baby Dragon Electro Dragon
Rocket
Bomb Tower Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Barbarian Barrel Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Elixir Golem Fireball Bomb Tower Battle Healer Baby Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Barbarian Barrel Elixir Golem Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Fireball Mirror Barbarian Barrel Baby Dragon Electro Dragon
Fireball
Mirror Elixir Golem Baby Dragon
Bomb Tower
Battle Healer
Elixir Golem Baby Dragon Electro Dragon Mirror Barbarian Barrel
Mirror
Fireball Elixir Golem Battle Healer Barbarian Barrel
Barbarian Barrel
Elixir Golem Battle Healer Mirror Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Elixir Golem Fireball Barbarian Barrel Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Barbarian Barrel Baby Dragon

Defense Synergies 7 10

Elixir Golem
Fireball
Mirror Barbarian Barrel Bomb Tower Battle Healer
Bomb Tower
Barbarian Barrel Fireball Battle Healer Mirror Baby Dragon
Battle Healer
Mirror Baby Dragon Electro Dragon Fireball Bomb Tower Barbarian Barrel
Mirror
Fireball Battle Healer Barbarian Barrel Bomb Tower Electro Dragon
Barbarian Barrel
Fireball Bomb Tower Mirror Battle Healer Baby Dragon Electro Dragon
Baby Dragon
Battle Healer Bomb Tower Barbarian Barrel Electro Dragon
Electro Dragon
Battle Healer Mirror Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon Electro Dragon
Bomb Tower Battle Healer Electro Dragon
Bomb Tower Electro Dragon
Bomb Tower Electro Dragon
Fireball Bomb Tower Battle Healer Barbarian Barrel
Fireball Barbarian Barrel Bomb Tower Baby Dragon Electro Dragon
Fireball Bomb Tower Baby Dragon Electro Dragon
Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Bomb Tower
Battle Healer Barbarian Barrel
Fireball Bomb Tower Barbarian Barrel Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Bomb Tower Fireball Battle Healer Electro Dragon
Fireball Bomb Tower Barbarian Barrel Baby Dragon Electro Dragon
Bomb Tower
Bomb Tower Fireball
Bomb Tower Fireball Electro Dragon
Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Bomb Tower Barbarian Barrel Baby Dragon Fireball Battle Healer Electro Dragon
Bomb Tower
Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Barbarian Barrel
Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Bomb Tower Battle Healer Electro Dragon
Fireball Battle Healer Barbarian Barrel
Battle Healer
Fireball Bomb Tower Baby Dragon Electro Dragon
Fireball Bomb Tower Battle Healer
Bomb Tower Battle Healer
Electro Dragon Fireball Bomb Tower Barbarian Barrel Baby Dragon
Bomb Tower Electro Dragon
Fireball
Fireball Bomb Tower
Fireball Bomb Tower Baby Dragon Electro Dragon
Electro Dragon Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon
Fireball Bomb Tower Battle Healer Barbarian Barrel Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Electro Dragon
Baby Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Barbarian Barrel Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Electro Dragon
Electro Dragon Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Barbarian Barrel Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Baby Dragon
Fireball Electro Dragon
Electro Dragon Fireball Barbarian Barrel Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: