My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Balloon Executioner Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince Balloon Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Dark Prince Witch Balloon
Barbarian Barrel
Elixir Golem Dark Prince Witch Executioner Giant Skeleton
The Log
Elixir Golem Dark Prince Witch Giant Skeleton
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Dark Prince Witch Balloon Executioner Giant Skeleton Mother Witch
Fireball
Elixir Golem Witch Balloon Executioner Mother Witch
Poison
Elixir Golem Witch Balloon Executioner Mother Witch
Lightning
Dark Prince Witch Balloon Executioner Mother Witch
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Freeze Executioner Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Dark Prince Freeze Mother Witch Witch Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Dark Prince Freeze Mother Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Witch Balloon Executioner Mother Witch
Dark Prince
Witch Balloon Executioner Mother Witch
Freeze
Balloon
Witch
Elixir Golem Dark Prince Giant Skeleton
Balloon
Freeze Elixir Golem Dark Prince Executioner Giant Skeleton
Executioner
Elixir Golem Dark Prince Balloon
Giant Skeleton
Witch Balloon Mother Witch
Mother Witch
Elixir Golem Dark Prince Giant Skeleton

Defense Synergies 0 6

Elixir Golem
Dark Prince
Witch Executioner Mother Witch
Freeze
Witch
Dark Prince Giant Skeleton
Balloon
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Witch Executioner Mother Witch
Mother Witch
Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Dark Prince Witch Executioner
Witch Dark Prince Freeze Executioner Giant Skeleton
Witch Dark Prince
Dark Prince Giant Skeleton
Freeze Dark Prince Executioner Mother Witch
Freeze Witch Executioner
Giant Skeleton
Witch
Dark Prince Giant Skeleton
Witch Executioner Mother Witch Dark Prince Freeze Giant Skeleton
Executioner Witch
Dark Prince Freeze Witch Giant Skeleton
Executioner Dark Prince Freeze Witch
Freeze
Dark Prince Witch Executioner
Dark Prince Witch Executioner
Freeze Witch Executioner Dark Prince Giant Skeleton Mother Witch
Dark Prince Witch Executioner Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch Giant Skeleton
Executioner
Giant Skeleton Dark Prince Witch
Dark Prince Giant Skeleton
Giant Skeleton Dark Prince Witch Executioner
Executioner Mother Witch Freeze Witch
Dark Prince Witch Giant Skeleton
Giant Skeleton Dark Prince
Freeze Giant Skeleton Dark Prince Witch
Witch
Dark Prince Witch Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Witch Executioner
Witch Executioner
Witch Dark Prince Freeze Executioner Giant Skeleton
Executioner Dark Prince Freeze Witch Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Executioner
Giant Skeleton
Dark Prince Freeze Giant Skeleton
Executioner Dark Prince
Executioner Mother Witch Freeze Witch
Witch Executioner
Freeze Executioner
Dark Prince
Executioner
Executioner
Freeze
Witch Executioner
Executioner
Freeze
Dark Prince Executioner
Witch Mother Witch
Giant Skeleton
Freeze Mother Witch Dark Prince Witch Executioner
Witch
Witch Executioner
Witch
Witch Executioner Mother Witch
Freeze Witch
Freeze
Giant Skeleton
Dark Prince Freeze Witch
Witch Executioner
Freeze
Dark Prince Executioner
Executioner
Giant Skeleton
Dark Prince Executioner
Freeze Witch Giant Skeleton
Witch Executioner
Dark Prince Freeze Witch Executioner Giant Skeleton

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