My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker Valkyrie Executioner
The Log
Electro Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Valkyrie Hog Rider Executioner
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Executioner
Lightning
Knight Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Firecracker Valkyrie Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Zap
Firecracker Hog Rider Electro Spirit Knight Valkyrie Executioner Mega Knight
Knight
Firecracker Hog Rider Executioner Zap
Firecracker
Zap Knight Hog Rider Valkyrie Mega Knight
Valkyrie
Hog Rider Zap Firecracker Executioner
Hog Rider
Zap Knight Firecracker Valkyrie Electro Spirit Executioner Mega Knight
Executioner
Knight Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Executioner

Defense Synergies 4 8

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Knight Firecracker Valkyrie Executioner
Knight
Firecracker Executioner Zap
Firecracker
Knight Valkyrie Zap Mega Knight
Valkyrie
Firecracker Zap Executioner
Hog Rider
Executioner
Knight Zap Valkyrie Mega Knight
Mega Knight
Zap Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie Executioner
Zap Knight Firecracker Valkyrie Executioner Mega Knight
Mega Knight Knight Valkyrie Executioner
Knight Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Electro Spirit Zap Firecracker Valkyrie Executioner Mega Knight
Electro Spirit Zap Firecracker Executioner
Electro Spirit Zap Valkyrie Mega Knight
Knight Firecracker Valkyrie Mega Knight
Valkyrie Executioner Electro Spirit Zap Knight Firecracker Mega Knight
Executioner Zap Firecracker
Mega Knight Zap Knight Valkyrie
Valkyrie Executioner Mega Knight Electro Spirit Zap Firecracker
Knight Mega Knight
Zap Mega Knight
Mega Knight Knight Firecracker Valkyrie Executioner
Mega Knight Electro Spirit Zap Knight Firecracker Valkyrie Executioner
Zap Valkyrie Executioner Electro Spirit Knight Firecracker Mega Knight
Valkyrie Mega Knight Electro Spirit Knight Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap
Zap Knight Firecracker Valkyrie Executioner Mega Knight
Mega Knight Zap Knight Valkyrie
Valkyrie Mega Knight Zap Knight
Knight Valkyrie Executioner Mega Knight
Firecracker Executioner Electro Spirit Zap
Knight Valkyrie
Mega Knight Knight Valkyrie
Zap Mega Knight Electro Spirit Knight Firecracker Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Knight Valkyrie Executioner
Firecracker Valkyrie Executioner Mega Knight
Electro Spirit Zap Knight Firecracker Valkyrie Executioner
Valkyrie Executioner Mega Knight Electro Spirit Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap Executioner
Knight Firecracker Valkyrie
Executioner Zap Firecracker Valkyrie Mega Knight
Firecracker Executioner Electro Spirit Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker
Firecracker Zap Knight Valkyrie
Zap Firecracker Executioner
Knight Firecracker Executioner
Firecracker
Zap Firecracker
Zap Firecracker Executioner
Firecracker Executioner Mega Knight
Zap Firecracker Executioner Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Spirit Valkyrie Executioner Mega Knight
Firecracker Zap Executioner
Zap Mega Knight
Zap Firecracker
Zap Firecracker Executioner
Zap Electro Spirit Firecracker
Zap Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit
Zap Firecracker Executioner
Knight Firecracker Valkyrie Executioner Mega Knight
Zap Firecracker Executioner
Zap
Firecracker Executioner Mega Knight
Zap Electro Spirit Firecracker
Firecracker Zap Executioner
Zap Firecracker Executioner Mega Knight

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