My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Barbarian Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Flying Machine Goblin Giant
Barbarian Barrel
Electro Spirit Barbarian Hut
The Log
Electro Spirit Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Flying Machine Battle Healer
Fireball
Flying Machine Battle Healer Barbarian Hut
Poison
Flying Machine Battle Healer Barbarian Hut
Lightning
Battle Healer Barbarian Hut
Rocket
Battle Healer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Flying Machine Battle Healer Freeze Barbarian Hut Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Flying Machine Battle Healer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Goblin Giant
Zap
Goblin Giant Electro Spirit Flying Machine Battle Healer Barbarian Hut Freeze
Flying Machine
Zap Battle Healer Barbarian Hut Goblin Giant
Battle Healer
Zap Flying Machine Barbarian Hut Goblin Giant
Barbarian Hut
Zap Flying Machine Battle Healer
Freeze
Zap
Lightning
Goblin Giant
Goblin Giant
Zap Electro Spirit Flying Machine Battle Healer Lightning

Defense Synergies 1 6

Electro Spirit
Zap
Zap
Goblin Giant Electro Spirit Flying Machine Battle Healer Barbarian Hut
Flying Machine
Zap Battle Healer Barbarian Hut
Battle Healer
Zap Flying Machine
Barbarian Hut
Zap Flying Machine
Freeze
Lightning
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Zap Flying Machine Goblin Giant
Barbarian Hut Zap Flying Machine Battle Healer
Barbarian Hut Freeze Lightning
Barbarian Hut
Lightning Battle Healer
Freeze Electro Spirit Zap Flying Machine
Lightning Electro Spirit Zap Flying Machine Barbarian Hut Freeze
Barbarian Hut Lightning Electro Spirit Zap Flying Machine Battle Healer Goblin Giant
Barbarian Hut
Battle Healer
Electro Spirit Zap Flying Machine Freeze Goblin Giant
Zap Flying Machine Barbarian Hut
Barbarian Hut Zap Flying Machine Battle Healer Freeze Lightning
Barbarian Hut Electro Spirit Zap Freeze
Barbarian Hut
Barbarian Hut Zap Freeze Lightning
Barbarian Hut
Electro Spirit Zap Flying Machine Battle Healer Barbarian Hut
Zap Freeze Electro Spirit Flying Machine Battle Healer Barbarian Hut
Barbarian Hut
Electro Spirit Flying Machine Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Battle Healer
Zap Flying Machine Battle Healer Lightning
Zap Battle Healer Barbarian Hut Lightning Goblin Giant
Lightning Zap Battle Healer Barbarian Hut Goblin Giant
Barbarian Hut Battle Healer Goblin Giant
Electro Spirit Zap Flying Machine Freeze Goblin Giant
Flying Machine Battle Healer Barbarian Hut Lightning Goblin Giant
Battle Healer Barbarian Hut Goblin Giant
Zap Freeze Lightning Electro Spirit Flying Machine Barbarian Hut
Barbarian Hut Goblin Giant
Flying Machine
Lightning Zap Goblin Giant
Lightning Barbarian Hut Goblin Giant
Flying Machine Barbarian Hut
Electro Spirit Zap Flying Machine Battle Healer Barbarian Hut Freeze Lightning Goblin Giant
Electro Spirit Zap Flying Machine Battle Healer Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Barbarian Hut Freeze
Zap Flying Machine
Lightning Flying Machine Barbarian Hut Goblin Giant
Lightning Flying Machine Barbarian Hut Freeze
Zap
Electro Spirit Zap Flying Machine Freeze Goblin Giant
Flying Machine
Zap Flying Machine Barbarian Hut Freeze Lightning
Zap Flying Machine Lightning
Lightning
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Flying Machine Lightning Barbarian Hut
Lightning Flying Machine Freeze
Lightning Zap Flying Machine Barbarian Hut
Lightning Zap Flying Machine Barbarian Hut
Lightning Flying Machine Barbarian Hut
Lightning Freeze
Lightning
Lightning Zap Flying Machine
Lightning Zap Flying Machine
Lightning
Lightning
Lightning
Lightning Zap Flying Machine Barbarian Hut
Zap Freeze Electro Spirit
Zap Flying Machine Lightning
Lightning Zap Flying Machine
Lightning Zap
Lightning Zap Flying Machine
Zap Lightning Electro Spirit Flying Machine Freeze
Lightning
Lightning Zap
Zap Lightning Electro Spirit Freeze
Lightning
Zap Lightning Electro Spirit Flying Machine Barbarian Hut Freeze
Lightning Zap Flying Machine
Freeze
Lightning Flying Machine
Zap Flying Machine Lightning
Lightning Zap
Flying Machine
Zap Electro Spirit Flying Machine Freeze Lightning
Zap Flying Machine Lightning
Lightning Zap Flying Machine Freeze Goblin Giant

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