My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Electro Spirit Tesla Sparky
The Log
Electro Spirit Sparky
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Sparky
Fireball
Tesla Sparky
Poison
Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Fireball Tornado Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Tornado Tesla Fireball Lightning Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Earthquake Tornado Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant Sparky
Tesla
Earthquake
Fireball Tornado Electro Giant Sparky
Fireball
Tornado Electro Spirit Earthquake Sparky
Tornado
Fireball Electro Giant Sparky Earthquake
Lightning
Electro Giant
Electro Giant
Tornado Lightning Electro Spirit Earthquake Sparky
Sparky
Tornado Electro Spirit Earthquake Fireball Electro Giant

Defense Synergies 2 8

Electro Spirit
Tesla
Earthquake Fireball Tornado
Earthquake
Tesla Fireball Tornado Sparky
Fireball
Tornado Tesla Earthquake
Tornado
Fireball Sparky Tesla Earthquake Electro Giant Sparky
Lightning
Electro Giant
Tornado
Sparky
Tornado Earthquake Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Tesla Fireball Sparky
Sparky Tesla
Tesla Tornado Sparky Lightning
Tesla Sparky
Lightning Earthquake Fireball Tornado Sparky
Fireball Tornado Electro Spirit Tesla Earthquake
Tesla Tornado Lightning Electro Spirit Fireball
Earthquake Lightning Electro Spirit Tesla Fireball Electro Giant Sparky
Tesla Sparky Tornado
Tornado Tesla Sparky
Electro Spirit Tesla Earthquake Fireball Tornado Electro Giant
Tesla Fireball Tornado
Tesla Sparky Earthquake Fireball Lightning
Fireball Sparky Electro Spirit Tesla Earthquake Tornado
Sparky Tesla
Tornado Tesla Fireball Lightning Electro Giant Sparky
Tesla Sparky Fireball Tornado
Tesla Fireball Electro Spirit Tornado
Earthquake Tornado Electro Spirit Tesla Fireball
Sparky Tesla Tornado
Electro Spirit Tesla Earthquake Fireball Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Electro Giant Sparky
Fireball Tesla Lightning
Lightning Sparky
Lightning Tesla Fireball Tornado Sparky
Tesla Sparky
Fireball Electro Giant Electro Spirit Tesla Tornado
Sparky Tesla Fireball Lightning
Tesla Sparky
Lightning Electro Spirit Fireball Tornado Sparky
Tesla Sparky
Tesla Sparky
Lightning Fireball Tornado Electro Giant
Lightning Tesla Fireball Sparky
Tesla Fireball Electro Giant Sparky
Tesla Electro Giant Sparky Electro Spirit Fireball Tornado Lightning
Electro Spirit Tesla Earthquake Fireball Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Lightning Sparky
Fireball Tornado
Earthquake Lightning Fireball Sparky
Earthquake Lightning Fireball Sparky
Fireball Earthquake Sparky
Fireball Electro Giant Electro Spirit Tornado
Earthquake Tornado Sparky
Earthquake Fireball Tornado Lightning
Fireball Tornado Lightning
Lightning Fireball Tornado Sparky
Lightning Earthquake Fireball Tornado Sparky
Fireball Lightning Tornado
Earthquake Lightning Fireball Sparky
Earthquake Lightning Fireball
Earthquake Lightning Fireball Sparky
Earthquake Lightning Fireball Sparky
Earthquake Lightning Fireball Sparky
Lightning Earthquake Fireball Tornado Sparky
Lightning Sparky
Lightning Earthquake Fireball Sparky
Lightning Earthquake Fireball Tornado Electro Giant
Lightning Earthquake Fireball Sparky
Lightning Fireball Tornado
Tornado Lightning Sparky
Earthquake Lightning Fireball
Earthquake Tornado Electro Giant Electro Spirit Fireball Sparky
Fireball Earthquake Tornado Lightning Sparky
Fireball Lightning Tornado Sparky
Fireball Lightning Tornado Sparky
Lightning Fireball Tornado Electro Giant Sparky
Lightning Electro Spirit Fireball Electro Giant
Lightning Fireball Sparky
Lightning Earthquake Fireball Sparky
Lightning Electro Spirit Fireball Sparky
Sparky
Earthquake Fireball Lightning Sparky
Earthquake Lightning Electro Spirit Fireball
Fireball Lightning Tornado
Fireball
Fireball Lightning Sparky
Earthquake Fireball Lightning
Lightning Fireball Tornado Electro Giant Sparky
Sparky
Electro Giant Electro Spirit Fireball Tornado Lightning Sparky
Fireball Tornado Lightning
Lightning Fireball Tornado Electro Giant Sparky

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