My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Zappies Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits
Giant Snowball
Spear Goblins Royal Recruits Zappies
Zap
Spear Goblins Zappies
Barbarian Barrel
Electro Spirit Spear Goblins Royal Recruits Zappies Executioner
The Log
Electro Spirit Spear Goblins Royal Recruits Zappies
Earthquake
Spear Goblins Zappies
Arrows
Electro Spirit Spear Goblins Royal Recruits Zappies
Royal Delivery
Electro Spirit Spear Goblins Royal Recruits Zappies Executioner
Fireball
Zappies Executioner
Poison
Spear Goblins Royal Recruits Zappies Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Recruits Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Spear Goblins Fireball Zappies Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Spear Goblins Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Spear Goblins
Royal Recruits Zappies Mega Knight
Royal Recruits
Spear Goblins Zappies
Fireball
Mirror Electro Spirit Mega Knight
Zappies
Spear Goblins Royal Recruits Mega Knight
Mirror
Fireball
Executioner
Mega Knight
Mega Knight
Spear Goblins Fireball Zappies Executioner

Defense Synergies 1 9

Electro Spirit
Spear Goblins
Zappies Mega Knight
Royal Recruits
Fireball
Mirror Zappies Mega Knight
Zappies
Spear Goblins Fireball Mirror Mega Knight
Mirror
Fireball Zappies Executioner Mega Knight
Executioner
Mirror Mega Knight
Mega Knight
Spear Goblins Fireball Zappies Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Fireball Zappies Executioner
Royal Recruits Zappies Executioner Mega Knight
Mega Knight Royal Recruits Zappies Executioner
Royal Recruits Zappies Mega Knight
Royal Recruits Fireball Mega Knight
Fireball Electro Spirit Spear Goblins Zappies Executioner Mega Knight
Electro Spirit Spear Goblins Fireball Zappies Executioner
Electro Spirit Royal Recruits Fireball Mega Knight
Zappies Royal Recruits
Spear Goblins Royal Recruits Zappies Mega Knight
Executioner Electro Spirit Spear Goblins Royal Recruits Fireball Zappies Mega Knight
Executioner Spear Goblins Fireball Zappies
Royal Recruits Mega Knight Fireball Zappies
Fireball Executioner Mega Knight Electro Spirit Royal Recruits Zappies
Royal Recruits Zappies Mega Knight
Royal Recruits Fireball Zappies Mega Knight
Mega Knight Royal Recruits Fireball Zappies Executioner
Fireball Mega Knight Electro Spirit Spear Goblins Royal Recruits Zappies Executioner
Executioner Electro Spirit Spear Goblins Royal Recruits Fireball Zappies Mega Knight
Royal Recruits Zappies
Royal Recruits Mega Knight Electro Spirit Spear Goblins Fireball Zappies Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Spear Goblins Fireball Zappies
Fireball Executioner Mega Knight
Royal Recruits Zappies Mega Knight Spear Goblins
Royal Recruits Mega Knight Fireball Zappies
Royal Recruits Zappies Executioner Mega Knight
Fireball Executioner Electro Spirit Zappies
Royal Recruits Spear Goblins Fireball Zappies
Mega Knight Royal Recruits Zappies
Royal Recruits Mega Knight Electro Spirit Spear Goblins Fireball Zappies
Royal Recruits Zappies
Mega Knight Royal Recruits Zappies
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Zappies Executioner
Royal Recruits Fireball Zappies Executioner Mega Knight
Royal Recruits Zappies Electro Spirit Spear Goblins Fireball Executioner
Executioner Mega Knight Electro Spirit Royal Recruits Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Executioner
Fireball
Royal Recruits Fireball
Fireball Executioner Mega Knight
Fireball Executioner Electro Spirit Spear Goblins
Executioner
Fireball Executioner
Fireball
Fireball
Royal Recruits Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball
Spear Goblins Fireball Executioner
Royal Recruits Fireball Executioner Mega Knight
Fireball
Fireball Executioner Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Royal Recruits Fireball
Electro Spirit Fireball Executioner Mega Knight
Fireball Executioner
Fireball Mega Knight
Fireball
Fireball Executioner
Electro Spirit Fireball Zappies
Fireball
Fireball Mega Knight
Electro Spirit Fireball Zappies
Mega Knight
Fireball
Electro Spirit Spear Goblins Royal Recruits Fireball Zappies
Fireball Zappies Executioner
Fireball
Fireball Executioner Mega Knight
Fireball Executioner
Fireball
Royal Recruits Executioner Mega Knight
Electro Spirit Royal Recruits Fireball Zappies
Fireball Zappies Executioner
Royal Recruits Fireball Executioner Mega Knight

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