My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Firecracker Mortar Guards
Barbarian Barrel
Electro Spirit Spear Goblins Firecracker Mortar Valkyrie Guards Electro Wizard
The Log
Electro Spirit Spear Goblins Firecracker Guards
Earthquake
Spear Goblins Firecracker Mortar Guards
Arrows
Electro Spirit Spear Goblins Firecracker Guards
Royal Delivery
Electro Spirit Spear Goblins Firecracker Valkyrie Guards Electro Wizard
Fireball
Firecracker Mortar Electro Wizard
Poison
Spear Goblins Firecracker Mortar Guards Electro Wizard
Lightning
Mortar Valkyrie Electro Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Firecracker Earthquake Guards Mortar Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Firecracker Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Spear Goblins
Valkyrie Firecracker Mortar Earthquake
Firecracker
Spear Goblins Mortar Earthquake Valkyrie
Mortar
Spear Goblins Firecracker
Earthquake
Spear Goblins Firecracker
Valkyrie
Spear Goblins Firecracker Electro Wizard
Guards
Electro Wizard
Valkyrie

Defense Synergies 1 17

Electro Spirit
Electro Wizard
Spear Goblins
Firecracker Mortar Earthquake Valkyrie Guards Electro Wizard
Firecracker
Valkyrie Spear Goblins Mortar Earthquake Guards Electro Wizard
Mortar
Spear Goblins Firecracker Earthquake Valkyrie Guards Electro Wizard
Earthquake
Spear Goblins Firecracker Mortar
Valkyrie
Firecracker Spear Goblins Mortar Electro Wizard
Guards
Spear Goblins Firecracker Mortar Electro Wizard
Electro Wizard
Electro Spirit Spear Goblins Firecracker Mortar Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Firecracker Mortar Valkyrie Electro Wizard
Firecracker Mortar Valkyrie Electro Wizard
Mortar Valkyrie Electro Wizard
Firecracker Mortar Valkyrie Guards Electro Wizard
Firecracker Earthquake Valkyrie
Electro Spirit Spear Goblins Firecracker Earthquake Valkyrie Guards Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Firecracker Mortar
Earthquake Electro Spirit Valkyrie Electro Wizard
Mortar
Guards Spear Goblins Firecracker Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Electro Spirit Spear Goblins Firecracker Earthquake
Spear Goblins Firecracker Electro Wizard
Mortar Earthquake Valkyrie Guards Electro Wizard
Valkyrie Electro Spirit Firecracker Mortar Earthquake Guards Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Firecracker Mortar Valkyrie Electro Wizard
Mortar Electro Spirit Spear Goblins Firecracker Valkyrie Guards Electro Wizard
Mortar Earthquake Valkyrie Electro Spirit Spear Goblins Firecracker Guards Electro Wizard
Mortar Electro Wizard
Valkyrie Electro Spirit Spear Goblins Firecracker Earthquake Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Electro Wizard
Electro Wizard Firecracker Mortar Valkyrie
Guards Spear Goblins Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards
Firecracker Electro Spirit Electro Wizard
Guards Spear Goblins Valkyrie Electro Wizard
Valkyrie
Electro Wizard Electro Spirit Spear Goblins Firecracker Mortar Valkyrie
Guards
Valkyrie Guards
Valkyrie Guards Electro Wizard
Valkyrie Guards
Firecracker Valkyrie
Guards Electro Wizard Electro Spirit Spear Goblins Firecracker Mortar Valkyrie
Valkyrie Electro Spirit Firecracker Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar Valkyrie Guards
Firecracker Mortar Electro Wizard
Earthquake
Earthquake Firecracker Valkyrie Guards
Firecracker Mortar Earthquake Valkyrie
Firecracker Electro Spirit Spear Goblins
Firecracker Mortar Earthquake
Earthquake Firecracker
Firecracker Mortar
Guards Electro Wizard
Firecracker Mortar Earthquake Valkyrie Electro Wizard
Firecracker
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar
Earthquake Spear Goblins Firecracker Mortar
Earthquake Firecracker Mortar
Mortar Earthquake
Firecracker Mortar Earthquake Electro Wizard
Firecracker Mortar Earthquake Valkyrie
Earthquake
Earthquake Mortar
Firecracker Earthquake Electro Spirit Mortar Valkyrie
Firecracker Mortar Earthquake Electro Wizard
Mortar
Firecracker Mortar
Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker Guards
Mortar Earthquake
Electro Spirit Firecracker Electro Wizard
Firecracker Earthquake
Earthquake Electro Wizard Electro Spirit Spear Goblins Guards
Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker Mortar Earthquake
Firecracker
Electro Spirit Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar Electro Wizard

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