My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Dark Prince X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Battle Ram Dark Prince X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Dark Prince X-Bow
Barbarian Barrel
Electro Spirit Battle Ram Dark Prince X-Bow Royal Ghost
The Log
Electro Spirit Battle Ram Dark Prince X-Bow
Earthquake
X-Bow
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Dark Prince Royal Ghost
Fireball
Battle Ram X-Bow
Poison
X-Bow
Lightning
Ice Golem Battle Ram Dark Prince X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Ice Golem Dark Prince The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Battle Ram Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Ice Golem The Log Royal Ghost Battle Ram Dark Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Giant Snowball Ice Golem The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram X-Bow
Giant Snowball
Battle Ram X-Bow Electro Spirit Ice Golem Dark Prince The Log Royal Ghost
Ice Golem
Battle Ram X-Bow Giant Snowball
Battle Ram
Giant Snowball Ice Golem The Log Electro Spirit Royal Ghost
Dark Prince
Giant Snowball X-Bow Royal Ghost
X-Bow
Giant Snowball Ice Golem The Log Electro Spirit Dark Prince
The Log
Battle Ram X-Bow Giant Snowball
Royal Ghost
Giant Snowball Battle Ram Dark Prince

Defense Synergies 2 13

Electro Spirit
Giant Snowball Dark Prince The Log
Giant Snowball
Electro Spirit Ice Golem Dark Prince X-Bow The Log Royal Ghost
Ice Golem
X-Bow Giant Snowball The Log Royal Ghost
Battle Ram
Dark Prince
Electro Spirit Giant Snowball The Log Royal Ghost
X-Bow
Ice Golem The Log Giant Snowball
The Log
X-Bow Electro Spirit Giant Snowball Ice Golem Dark Prince Royal Ghost
Royal Ghost
Giant Snowball Ice Golem Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem X-Bow The Log
Dark Prince X-Bow The Log
Giant Snowball Dark Prince
Dark Prince
Dark Prince X-Bow The Log
The Log Electro Spirit Giant Snowball Dark Prince X-Bow Royal Ghost
Giant Snowball Electro Spirit X-Bow
Electro Spirit Ice Golem X-Bow The Log
X-Bow
Giant Snowball Ice Golem Dark Prince Royal Ghost
Electro Spirit Giant Snowball Ice Golem Dark Prince X-Bow The Log Royal Ghost
Giant Snowball
Giant Snowball Dark Prince X-Bow The Log
Electro Spirit Giant Snowball Dark Prince X-Bow The Log Royal Ghost
X-Bow
Giant Snowball X-Bow The Log
Dark Prince X-Bow
Electro Spirit Giant Snowball Dark Prince X-Bow The Log Royal Ghost
Giant Snowball The Log Electro Spirit Ice Golem Dark Prince Royal Ghost
Dark Prince Royal Ghost Electro Spirit Giant Snowball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Dark Prince X-Bow Royal Ghost
Giant Snowball Ice Golem X-Bow The Log Royal Ghost
Ice Golem Dark Prince The Log
Dark Prince Ice Golem X-Bow The Log
Dark Prince
Electro Spirit Giant Snowball Ice Golem
Dark Prince Ice Golem
Dark Prince
Electro Spirit Giant Snowball Ice Golem Dark Prince X-Bow The Log
Dark Prince
Giant Snowball Dark Prince The Log
Dark Prince Ice Golem
Electro Spirit Ice Golem Dark Prince X-Bow The Log
Electro Spirit Giant Snowball Ice Golem Dark Prince The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log Royal Ghost
Giant Snowball X-Bow The Log Royal Ghost
X-Bow The Log
Ice Golem Dark Prince The Log
Giant Snowball Dark Prince The Log
Electro Spirit Giant Snowball Ice Golem
The Log
X-Bow The Log Giant Snowball Ice Golem
The Log Giant Snowball X-Bow
Giant Snowball X-Bow
Dark Prince X-Bow The Log
Giant Snowball
Giant Snowball Ice Golem The Log
X-Bow
Giant Snowball Ice Golem X-Bow The Log
X-Bow Giant Snowball The Log
X-Bow The Log
Giant Snowball
Giant Snowball Dark Prince X-Bow The Log
Giant Snowball X-Bow The Log
X-Bow The Log
Giant Snowball
X-Bow The Log
Giant Snowball X-Bow The Log
Giant Snowball Ice Golem The Log Electro Spirit Dark Prince
X-Bow The Log Giant Snowball Royal Ghost
Giant Snowball X-Bow The Log
X-Bow The Log
Giant Snowball Ice Golem X-Bow
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball X-Bow The Log
Electro Spirit Giant Snowball
Giant Snowball The Log
Electro Spirit Dark Prince X-Bow
Giant Snowball
The Log
Dark Prince
The Log Giant Snowball Ice Golem
Giant Snowball
Dark Prince
Electro Spirit Giant Snowball The Log
Giant Snowball
Giant Snowball Dark Prince X-Bow The Log Royal Ghost

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