My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram
Barbarian Barrel
Electro Spirit Royal Recruits Battle Ram Executioner
The Log
Electro Spirit Royal Recruits Battle Ram
Earthquake
Arrows
Electro Spirit Royal Recruits
Royal Delivery
Electro Spirit Royal Recruits Battle Ram Bowler Executioner
Fireball
Battle Ram Bowler Executioner
Poison
Royal Recruits Executioner
Lightning
Battle Ram Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Battle Ram Tornado Bowler Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Earthquake Tornado Battle Ram Bowler Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Earthquake Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Bowler
Royal Recruits
Battle Ram
Earthquake
Battle Ram Tornado The Log
Battle Ram
The Log Electro Spirit Royal Recruits Earthquake Tornado
Tornado
Executioner Earthquake Battle Ram Bowler The Log
Bowler
Electro Spirit Tornado Executioner The Log
Executioner
Tornado Bowler The Log
The Log
Battle Ram Earthquake Tornado Bowler Executioner

Defense Synergies 3 7

Electro Spirit
The Log
Royal Recruits
Tornado The Log
Earthquake
Tornado The Log
Battle Ram
Tornado
Bowler Executioner Royal Recruits Earthquake The Log
Bowler
Tornado The Log
Executioner
Tornado The Log
The Log
Bowler Electro Spirit Royal Recruits Earthquake Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Royal Recruits Executioner The Log
Royal Recruits Executioner The Log
Tornado Bowler Royal Recruits Executioner
Royal Recruits Bowler
Royal Recruits Earthquake Tornado Bowler The Log
Tornado Bowler The Log Electro Spirit Earthquake Executioner
Tornado Electro Spirit Executioner
Earthquake Bowler Electro Spirit Royal Recruits The Log
Royal Recruits Tornado
Tornado Royal Recruits Bowler
Executioner Electro Spirit Royal Recruits Earthquake Tornado Bowler The Log
Executioner Tornado
Royal Recruits Bowler Earthquake The Log
Bowler Executioner Electro Spirit Royal Recruits Earthquake Tornado The Log
Royal Recruits
Tornado Royal Recruits Bowler The Log
Royal Recruits Tornado Bowler Executioner
Electro Spirit Royal Recruits Tornado Bowler Executioner The Log
Earthquake Tornado Executioner The Log Electro Spirit Royal Recruits Bowler
Royal Recruits Tornado
Royal Recruits Bowler Electro Spirit Earthquake Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler
Bowler Executioner The Log
Royal Recruits Bowler The Log
Royal Recruits Bowler Tornado The Log
Royal Recruits Bowler Executioner
Executioner Electro Spirit Tornado
Royal Recruits Bowler
Royal Recruits
Royal Recruits Electro Spirit Tornado The Log
Royal Recruits
Royal Recruits Bowler
Royal Recruits Tornado Bowler The Log
Royal Recruits Bowler Executioner
Royal Recruits Bowler Executioner
Royal Recruits Electro Spirit Tornado Bowler Executioner The Log
Bowler Executioner Electro Spirit Royal Recruits Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits The Log
Tornado Bowler Executioner The Log
Earthquake The Log
Earthquake Royal Recruits The Log
Executioner Earthquake Bowler The Log
Executioner Electro Spirit Tornado
Earthquake Tornado Bowler Executioner The Log
Earthquake The Log Tornado Bowler Executioner
The Log Tornado
Tornado Bowler
Royal Recruits Earthquake Tornado Bowler The Log
Tornado Executioner
Earthquake Bowler Executioner The Log
Earthquake
Earthquake The Log
Earthquake Bowler Executioner The Log
Earthquake Royal Recruits Bowler Executioner The Log
Earthquake Tornado
Earthquake Bowler Executioner The Log
Earthquake Tornado Bowler The Log
Earthquake Bowler The Log
Tornado
Tornado Bowler The Log
Earthquake Royal Recruits The Log
Earthquake Tornado The Log Electro Spirit Bowler Executioner
The Log Earthquake Tornado Bowler Executioner
Tornado Bowler The Log
Tornado The Log
Tornado Executioner
Electro Spirit
Bowler
Earthquake The Log
Electro Spirit
Earthquake Bowler The Log
Earthquake Electro Spirit Royal Recruits
Tornado Executioner
The Log
Bowler Executioner
The Log Earthquake Bowler Executioner
Tornado
Royal Recruits Executioner
Electro Spirit Royal Recruits Tornado Bowler The Log
Tornado Executioner
Royal Recruits Tornado Bowler Executioner The Log

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