My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Zappies Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Zappies Princess
Zap
Goblin Gang Firecracker Zappies Princess Sparky
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Zappies Princess Sparky
The Log
Electro Spirit Goblin Gang Firecracker Zappies Princess Sparky
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Electro Spirit Goblin Gang Firecracker Zappies Princess
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Zappies Princess Sparky
Fireball
Goblin Gang Firecracker Zappies Princess Sparky
Poison
Goblin Gang Firecracker Zappies Princess Sparky
Lightning
Knight Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Goblin Gang Firecracker Princess Valkyrie Zappies Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Goblin Gang Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Sparky
Knight
Goblin Gang Firecracker Princess Zappies Sparky
Goblin Gang
Knight Firecracker Valkyrie Princess Sparky
Firecracker
Knight Goblin Gang Valkyrie Zappies Princess Sparky
Valkyrie
Goblin Gang Firecracker Zappies Sparky
Zappies
Knight Firecracker Valkyrie
Princess
Knight Goblin Gang Firecracker Sparky
Sparky
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Princess

Defense Synergies 4 12

Electro Spirit
Knight
Goblin Gang Firecracker Princess Zappies Sparky
Goblin Gang
Knight Firecracker Valkyrie Zappies Princess Sparky
Firecracker
Knight Valkyrie Goblin Gang Zappies Princess
Valkyrie
Firecracker Goblin Gang Zappies Princess Sparky
Zappies
Knight Goblin Gang Firecracker Valkyrie
Princess
Knight Goblin Gang Firecracker Valkyrie
Sparky
Knight Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Zappies Sparky
Sparky Knight Goblin Gang Firecracker Valkyrie Zappies
Goblin Gang Sparky Knight Valkyrie Zappies
Sparky Knight Goblin Gang Firecracker Valkyrie Zappies
Firecracker Valkyrie Princess Sparky
Goblin Gang Electro Spirit Firecracker Valkyrie Zappies
Electro Spirit Goblin Gang Firecracker Zappies Princess
Electro Spirit Valkyrie Sparky
Zappies Sparky Goblin Gang Princess
Knight Goblin Gang Firecracker Valkyrie Zappies Sparky
Goblin Gang Valkyrie Electro Spirit Knight Firecracker Zappies Princess
Goblin Gang Firecracker Zappies Princess
Sparky Knight Goblin Gang Valkyrie Zappies
Valkyrie Sparky Electro Spirit Goblin Gang Firecracker Zappies Princess
Sparky Knight Goblin Gang Zappies
Goblin Gang Zappies Sparky
Sparky Knight Goblin Gang Firecracker Valkyrie Zappies
Electro Spirit Knight Goblin Gang Firecracker Valkyrie Zappies
Valkyrie Electro Spirit Knight Firecracker Zappies Princess
Sparky Zappies
Goblin Gang Valkyrie Electro Spirit Knight Firecracker Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zappies Sparky
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Zappies Knight Valkyrie Sparky
Goblin Gang Valkyrie Knight Zappies Sparky
Knight Goblin Gang Valkyrie Zappies Sparky
Firecracker Electro Spirit Goblin Gang Zappies Princess
Goblin Gang Sparky Knight Valkyrie Zappies
Knight Valkyrie Zappies Sparky
Electro Spirit Knight Firecracker Valkyrie Zappies Sparky
Goblin Gang Zappies Sparky
Knight Valkyrie Zappies Sparky
Valkyrie
Knight Goblin Gang Valkyrie Zappies Sparky
Firecracker Valkyrie Zappies Princess Sparky
Goblin Gang Zappies Sparky Electro Spirit Knight Firecracker Valkyrie
Valkyrie Electro Spirit Firecracker Zappies Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie Sparky
Firecracker Princess
Sparky
Knight Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky
Firecracker Electro Spirit Princess
Firecracker Princess Sparky
Firecracker Princess
Firecracker
Goblin Gang Sparky
Firecracker Knight Valkyrie Princess Sparky
Firecracker Princess
Knight Firecracker Princess Sparky
Firecracker Princess
Princess Firecracker Sparky
Firecracker Princess Sparky
Firecracker Princess Sparky
Sparky
Sparky
Firecracker Princess Sparky
Firecracker Valkyrie Princess
Sparky
Princess
Sparky
Firecracker Electro Spirit Valkyrie Princess Sparky
Firecracker Princess Sparky
Princess Sparky
Firecracker Sparky
Firecracker Princess Sparky
Electro Spirit Firecracker Zappies
Sparky
Sparky
Electro Spirit Firecracker Zappies Princess Sparky
Sparky
Firecracker Princess Sparky
Electro Spirit Goblin Gang Zappies Princess
Firecracker Zappies Princess
Knight Goblin Gang Firecracker Valkyrie Princess Sparky
Firecracker Princess
Sparky
Firecracker Sparky
Electro Spirit Goblin Gang Firecracker Zappies Princess Sparky
Firecracker Zappies Princess
Firecracker Princess Sparky

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