My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Knight Firecracker Bomb Tower Ice Wizard
The Log
Electro Spirit Firecracker Royal Giant
Earthquake
Firecracker Bomb Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Bowler Ice Wizard
Fireball
Firecracker Bomb Tower Bowler Ice Wizard
Poison
Firecracker Bomb Tower Ice Wizard
Lightning
Knight Bomb Tower Bowler Ice Wizard
Rocket
Bomb Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bomb Tower Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Ice Wizard Bomb Tower Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler
Knight
Firecracker The Log Ice Wizard
Firecracker
Knight Royal Giant Bowler
Royal Giant
Firecracker Ice Wizard Electro Spirit Bowler The Log
Bomb Tower
Bowler
Electro Spirit Firecracker Royal Giant The Log Ice Wizard
The Log
Knight Royal Giant Bowler
Ice Wizard
Royal Giant Knight Bowler

Defense Synergies 6 8

Electro Spirit
The Log
Knight
Firecracker Bomb Tower Ice Wizard Bowler The Log
Firecracker
Knight The Log Bomb Tower Ice Wizard
Royal Giant
Bomb Tower
Knight The Log Firecracker Ice Wizard
Bowler
The Log Knight Ice Wizard
The Log
Firecracker Bomb Tower Bowler Electro Spirit Knight Ice Wizard
Ice Wizard
Knight Firecracker Bomb Tower Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker The Log
Bomb Tower Knight Firecracker The Log Ice Wizard
Bomb Tower Bowler Knight Ice Wizard
Bomb Tower Knight Firecracker Bowler Ice Wizard
Firecracker Bomb Tower Bowler The Log
Bowler The Log Electro Spirit Firecracker Bomb Tower Ice Wizard
Electro Spirit Firecracker Bomb Tower Ice Wizard
Bowler Electro Spirit Bomb Tower The Log
Bomb Tower Ice Wizard
Knight Firecracker Bowler Ice Wizard
Ice Wizard Electro Spirit Knight Firecracker Bomb Tower Bowler The Log
Firecracker Ice Wizard
Bomb Tower Bowler Knight The Log Ice Wizard
Bomb Tower Bowler Electro Spirit Firecracker The Log
Knight Bomb Tower
Bomb Tower Bowler The Log
Bomb Tower Knight Firecracker Bowler
Bomb Tower Electro Spirit Knight Firecracker Bowler The Log Ice Wizard
Bomb Tower The Log Electro Spirit Knight Firecracker Bowler Ice Wizard
Bomb Tower
Bowler Electro Spirit Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Knight Firecracker Bomb Tower Bowler The Log
Knight Bomb Tower Bowler The Log
Bowler Knight The Log
Knight Bowler
Firecracker Electro Spirit Bomb Tower Ice Wizard
Knight Bomb Tower Bowler Ice Wizard
Knight Bomb Tower
Electro Spirit Knight Firecracker Bomb Tower The Log
Knight Bomb Tower Bowler
Bowler The Log
Bowler Knight Bomb Tower
Firecracker Bomb Tower Bowler
Electro Spirit Knight Firecracker Bomb Tower Bowler The Log
Bowler Electro Spirit Firecracker Bomb Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Bowler The Log Ice Wizard
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Spirit Ice Wizard
Firecracker Bowler The Log
The Log Firecracker Bowler Ice Wizard
The Log Firecracker
Bowler
Firecracker Knight Bowler The Log
Firecracker
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Electro Spirit Bowler Ice Wizard
Firecracker The Log Bowler Ice Wizard
Bowler The Log
Firecracker The Log
Firecracker Ice Wizard
Electro Spirit Firecracker
Bowler
The Log
Electro Spirit Firecracker
Firecracker Bowler The Log
Electro Spirit
Firecracker Ice Wizard
The Log
Knight Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Electro Spirit Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log

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