My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Barrel
Giant Snowball
Cannon Hog Rider Wall Breakers Goblin Barrel
Zap
Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Wall Breakers Goblin Barrel
The Log
Electro Spirit Cannon Firecracker Hog Rider Wall Breakers Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Electro Spirit Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider Wall Breakers Goblin Barrel
Fireball
Cannon Firecracker Hog Rider Wall Breakers Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Knight Cannon Firecracker Goblin Barrel Void Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Wall Breakers
Knight
Firecracker Hog Rider Wall Breakers Goblin Barrel
Cannon
Firecracker
Knight Hog Rider Wall Breakers Goblin Barrel
Hog Rider
Knight Firecracker Electro Spirit Goblin Barrel Void
Wall Breakers
Knight Electro Spirit Firecracker
Goblin Barrel
Knight Firecracker Hog Rider
Void
Hog Rider

Defense Synergies 2 1

Electro Spirit
Knight
Cannon Firecracker
Cannon
Knight Firecracker
Firecracker
Knight Cannon
Hog Rider
Wall Breakers
Goblin Barrel
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Void
Knight Cannon Firecracker
Cannon Knight Void
Cannon Knight Firecracker
Firecracker
Electro Spirit Cannon Firecracker
Electro Spirit Cannon Firecracker Void
Electro Spirit Cannon Void
Cannon
Knight Cannon Firecracker
Electro Spirit Knight Cannon Firecracker
Firecracker
Cannon Knight
Electro Spirit Cannon Firecracker
Knight Cannon
Cannon
Knight Cannon Firecracker
Cannon Electro Spirit Knight Firecracker
Electro Spirit Knight Cannon Firecracker
Cannon
Electro Spirit Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Knight Firecracker
Knight
Knight
Knight Cannon
Firecracker Electro Spirit
Knight Void
Knight
Void Electro Spirit Knight Firecracker
Cannon
Knight
Void
Knight Cannon
Cannon Firecracker
Electro Spirit Knight Firecracker
Electro Spirit Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void
Void
Knight Firecracker Void
Firecracker
Firecracker Electro Spirit
Firecracker
Firecracker
Void Firecracker
Void
Firecracker Void Knight
Void Firecracker
Knight Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker
Firecracker
Void
Void
Void
Void
Firecracker Electro Spirit
Firecracker Void
Void
Void Firecracker
Firecracker
Electro Spirit Firecracker Void
Void
Void
Void Electro Spirit Firecracker
Firecracker
Electro Spirit Void
Firecracker
Void Knight Firecracker
Firecracker
Void
Firecracker
Electro Spirit Firecracker
Firecracker Void
Void Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: