My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner
Giant Snowball
Hog Rider Goblin Barrel Miner
Zap
Goblin Barrel
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel
The Log
Electro Spirit Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Hog Rider Wizard Goblin Barrel Miner
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Rocket Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Rocket Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rocket Tornado Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Barrel Tornado Miner Hog Rider Wizard Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblin Barrel Tornado Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Electro Giant Miner
Hog Rider
Electro Spirit Wizard Rocket Goblin Barrel Tornado
Wizard
Tornado Hog Rider Miner
Rocket
Tornado Hog Rider Electro Giant Miner
Goblin Barrel
Hog Rider Miner
Tornado
Wizard Rocket Electro Giant Hog Rider
Electro Giant
Tornado Electro Spirit Rocket
Miner
Electro Spirit Wizard Rocket Goblin Barrel

Defense Synergies 2 1

Electro Spirit
Hog Rider
Wizard
Tornado
Rocket
Tornado
Goblin Barrel
Tornado
Wizard Rocket Electro Giant
Electro Giant
Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Rocket Tornado
Rocket Tornado
Tornado Electro Spirit
Rocket Tornado Electro Spirit Wizard
Rocket Electro Spirit Electro Giant
Tornado
Tornado Miner
Electro Spirit Wizard Tornado Electro Giant
Wizard Tornado
Wizard Rocket
Wizard Rocket Electro Spirit Tornado
Rocket Tornado Electro Giant
Wizard Tornado
Electro Spirit Wizard Tornado
Wizard Tornado Electro Spirit
Tornado
Wizard Electro Spirit Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Wizard Rocket Miner
Rocket
Rocket Tornado
Wizard Rocket Electro Giant Electro Spirit Tornado
Rocket
Rocket Electro Spirit Tornado
Rocket Tornado Electro Giant
Rocket Wizard
Wizard Electro Giant
Electro Giant Electro Spirit Rocket Tornado
Electro Spirit Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Miner
Rocket Miner
Rocket
Wizard Rocket
Wizard Electro Giant Electro Spirit Rocket Tornado
Wizard Tornado
Wizard Tornado
Miner Wizard Tornado
Rocket Tornado
Rocket Miner Wizard Tornado
Wizard Rocket Tornado
Rocket Miner
Rocket
Rocket Wizard
Wizard Rocket
Rocket Tornado
Rocket
Rocket Wizard
Rocket Wizard Tornado Electro Giant Miner
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Electro Giant Electro Spirit Wizard
Miner Wizard Tornado
Wizard Tornado Miner
Rocket Miner Tornado
Wizard Tornado Electro Giant
Rocket Electro Spirit Wizard Electro Giant
Wizard Rocket Miner
Rocket Electro Spirit
Rocket Wizard
Electro Spirit Rocket
Rocket Wizard Tornado
Miner Wizard Rocket
Wizard
Rocket Tornado Electro Giant
Electro Giant Electro Spirit Rocket Tornado
Rocket Tornado
Rocket Tornado Electro Giant Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: