My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Mortar Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Musketeer
Zap
Goblins Mortar
Barbarian Barrel
Electro Spirit Goblins Mortar Royal Recruits Musketeer Valkyrie
The Log
Electro Spirit Goblins Royal Recruits Musketeer
Earthquake
Mortar
Arrows
Electro Spirit Goblins Royal Recruits
Royal Delivery
Electro Spirit Goblins Royal Recruits Musketeer Valkyrie
Fireball
Mortar Musketeer
Poison
Mortar Royal Recruits Musketeer
Lightning
Mortar Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Valkyrie Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Mortar Musketeer Valkyrie Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins The Log Mortar

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Valkyrie
Mortar
Musketeer The Log
Royal Recruits
Musketeer
Musketeer
Valkyrie Mortar Royal Recruits The Log
Valkyrie
Musketeer Goblins
Poison
The Log
The Log
Mortar Musketeer Poison

Defense Synergies 2 12

Electro Spirit
The Log
Goblins
Mortar Musketeer Poison The Log
Mortar
Goblins Musketeer Valkyrie Poison The Log
Royal Recruits
The Log
Musketeer
Valkyrie The Log Goblins Mortar
Valkyrie
Musketeer Mortar The Log
Poison
Goblins Mortar The Log
The Log
Musketeer Electro Spirit Goblins Mortar Royal Recruits Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Musketeer Valkyrie The Log
Goblins Mortar Royal Recruits Musketeer Valkyrie The Log
Mortar Goblins Royal Recruits Musketeer Valkyrie
Royal Recruits Goblins Mortar Musketeer Valkyrie
Royal Recruits Valkyrie Poison The Log
The Log Electro Spirit Goblins Musketeer Valkyrie
Musketeer Electro Spirit Mortar Poison
Electro Spirit Royal Recruits Musketeer Valkyrie Poison The Log
Goblins Mortar Royal Recruits Musketeer
Goblins Royal Recruits Musketeer Valkyrie
Goblins Valkyrie Poison Electro Spirit Royal Recruits Musketeer The Log
Musketeer Poison
Mortar Royal Recruits Musketeer Valkyrie The Log
Valkyrie Electro Spirit Goblins Mortar Royal Recruits Poison The Log
Royal Recruits Mortar
Mortar Royal Recruits The Log
Goblins Mortar Royal Recruits Musketeer Valkyrie Poison
Mortar Electro Spirit Goblins Royal Recruits Musketeer Valkyrie The Log
Mortar Valkyrie Poison The Log Electro Spirit Royal Recruits Musketeer
Mortar Royal Recruits Musketeer
Royal Recruits Valkyrie Electro Spirit Goblins Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Goblins
Poison Mortar Musketeer Valkyrie The Log
Royal Recruits Goblins Musketeer Valkyrie The Log
Royal Recruits Valkyrie Musketeer The Log
Royal Recruits Musketeer Valkyrie
Poison Electro Spirit Musketeer
Royal Recruits Goblins Musketeer Valkyrie
Royal Recruits Valkyrie
Royal Recruits Electro Spirit Goblins Mortar Valkyrie Poison The Log
Royal Recruits Musketeer
Royal Recruits Musketeer Valkyrie
Royal Recruits Valkyrie Poison The Log
Royal Recruits Valkyrie
Royal Recruits Musketeer Valkyrie
Royal Recruits Electro Spirit Goblins Mortar Musketeer Valkyrie Poison The Log
Valkyrie Poison Electro Spirit Royal Recruits Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Royal Recruits Musketeer Valkyrie The Log
Mortar Poison Musketeer The Log
Poison The Log
Royal Recruits Musketeer Valkyrie Poison The Log
Poison Mortar Valkyrie The Log
Poison Electro Spirit Musketeer
Mortar Musketeer Poison The Log
Poison The Log
Poison The Log Mortar
Goblins Musketeer Poison
Poison Mortar Royal Recruits Musketeer Valkyrie The Log
Poison Musketeer
Poison Mortar Musketeer The Log
Mortar Musketeer Poison
Mortar Musketeer Poison The Log
Mortar Musketeer Poison The Log
Mortar Royal Recruits Musketeer Poison The Log
Mortar Poison
Mortar Musketeer Poison The Log
Mortar Valkyrie Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Mortar Royal Recruits Musketeer Poison The Log
Poison The Log Electro Spirit Mortar Valkyrie
Mortar Poison The Log Musketeer
Mortar Musketeer Poison The Log
Poison Mortar Musketeer The Log
Poison Musketeer
Electro Spirit Musketeer Poison
Poison Mortar Musketeer The Log
Electro Spirit Poison
Poison The Log
Electro Spirit Royal Recruits Musketeer
Poison Musketeer
The Log
Poison Musketeer Valkyrie
The Log Mortar Musketeer Poison
Poison
Royal Recruits Musketeer
Electro Spirit Royal Recruits Musketeer Poison The Log
Musketeer Poison
Poison Mortar Royal Recruits Musketeer The Log

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