My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Valkyrie Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Witch
Zap
Goblin Gang Firecracker Royal Hogs Witch
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Valkyrie Royal Hogs Witch Royal Ghost
The Log
Electro Spirit Goblin Gang Firecracker Royal Hogs Witch
Earthquake
Goblin Gang Firecracker Royal Hogs Witch
Arrows
Electro Spirit Goblin Gang Firecracker Royal Hogs Witch
Royal Delivery
Electro Spirit Goblin Gang Firecracker Valkyrie Royal Hogs Witch Royal Ghost
Fireball
Goblin Gang Firecracker Royal Hogs Witch
Poison
Goblin Gang Firecracker Royal Hogs Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Firecracker Royal Ghost Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Goblin Gang Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Gang
Firecracker Valkyrie Royal Hogs Royal Ghost
Firecracker
Goblin Gang Valkyrie Royal Hogs
Valkyrie
Goblin Gang Firecracker Royal Hogs Witch Royal Ghost
Royal Hogs
Goblin Gang Firecracker Valkyrie The Log
Witch
Valkyrie Royal Ghost
The Log
Royal Hogs
Royal Ghost
Goblin Gang Valkyrie Witch

Defense Synergies 2 9

Electro Spirit
The Log
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Goblin Gang
Valkyrie
Firecracker Goblin Gang Witch The Log
Royal Hogs
Witch
Valkyrie The Log Royal Ghost
The Log
Firecracker Electro Spirit Goblin Gang Valkyrie Witch Royal Ghost
Royal Ghost
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Goblin Gang Firecracker Valkyrie Witch The Log
Goblin Gang Witch Valkyrie
Witch Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Electro Spirit Firecracker Valkyrie Royal Ghost
Electro Spirit Goblin Gang Firecracker Witch
Electro Spirit Valkyrie The Log
Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Royal Ghost
Goblin Gang Valkyrie Witch Electro Spirit Firecracker The Log Royal Ghost
Goblin Gang Firecracker Witch
Goblin Gang Valkyrie Witch The Log
Valkyrie Electro Spirit Goblin Gang Firecracker Witch The Log Royal Ghost
Goblin Gang
Goblin Gang The Log
Goblin Gang Firecracker Valkyrie Witch
Valkyrie Electro Spirit Goblin Gang Firecracker Witch The Log Royal Ghost
Valkyrie Witch The Log Electro Spirit Firecracker Royal Ghost
Goblin Gang Valkyrie Royal Ghost Electro Spirit Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Royal Ghost
Goblin Gang Firecracker Valkyrie The Log Royal Ghost
Goblin Gang Valkyrie Witch The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Witch
Firecracker Electro Spirit Goblin Gang Witch
Goblin Gang Valkyrie Witch
Valkyrie
Electro Spirit Firecracker Valkyrie Witch The Log
Witch Goblin Gang
Valkyrie Witch
Valkyrie The Log
Goblin Gang Valkyrie Witch
Firecracker Valkyrie Witch
Goblin Gang Witch Electro Spirit Firecracker Valkyrie The Log
Valkyrie Electro Spirit Firecracker Witch The Log Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Spirit Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Valkyrie Witch
Witch
Firecracker The Log Witch Royal Ghost
Witch The Log
Firecracker The Log
Firecracker Witch
Electro Spirit Firecracker Witch
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Goblin Gang Witch
Firecracker Witch
The Log
Goblin Gang Firecracker Valkyrie
The Log Firecracker
Firecracker
Electro Spirit Goblin Gang Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Royal Ghost
Firecracker

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