My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Dark Prince
The Log
Electro Spirit Firecracker Elite Barbarians Dark Prince Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elite Barbarians Dark Prince Fisherman Mother Witch
Fireball
Firecracker Elite Barbarians Fisherman Mother Witch
Poison
Firecracker Fisherman Mother Witch
Lightning
Elite Barbarians Dark Prince Fisherman Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Fisherman Fireball Dark Prince Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Fisherman

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Fireball Mother Witch
Firecracker
Elite Barbarians Dark Prince Fisherman
Elite Barbarians
Electro Spirit Firecracker Fireball The Log
Fireball
Electro Spirit Elite Barbarians Dark Prince The Log
Dark Prince
Firecracker Fireball Fisherman Mother Witch
The Log
Elite Barbarians Fireball Fisherman
Fisherman
Firecracker Dark Prince The Log
Mother Witch
Electro Spirit Dark Prince

Defense Synergies 4 12

Electro Spirit
Dark Prince The Log Fisherman
Firecracker
The Log Dark Prince Fisherman
Elite Barbarians
Dark Prince Mother Witch The Log
Fireball
The Log Dark Prince
Dark Prince
Elite Barbarians Electro Spirit Firecracker Fireball The Log Mother Witch
The Log
Firecracker Fireball Electro Spirit Elite Barbarians Dark Prince Fisherman Mother Witch
Fisherman
Electro Spirit Firecracker The Log Mother Witch
Mother Witch
Elite Barbarians Dark Prince The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Elite Barbarians Firecracker Dark Prince The Log Fisherman
Fisherman Elite Barbarians Dark Prince
Elite Barbarians Firecracker Dark Prince Fisherman
Firecracker Elite Barbarians Fireball Dark Prince The Log
Fireball The Log Electro Spirit Firecracker Dark Prince Mother Witch
Electro Spirit Firecracker Fireball
Electro Spirit Fireball The Log
Elite Barbarians Fisherman
Elite Barbarians Firecracker Dark Prince Fisherman
Mother Witch Electro Spirit Firecracker Fireball Dark Prince The Log Fisherman
Firecracker Fireball
Elite Barbarians Fireball Dark Prince The Log
Fireball Electro Spirit Firecracker Dark Prince The Log
Elite Barbarians
Elite Barbarians Fireball The Log Fisherman
Firecracker Elite Barbarians Fireball Dark Prince Fisherman
Fireball Electro Spirit Firecracker Elite Barbarians Dark Prince The Log Fisherman
The Log Electro Spirit Firecracker Fireball Dark Prince Fisherman Mother Witch
Elite Barbarians Fisherman
Dark Prince Electro Spirit Firecracker Elite Barbarians Fireball The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Dark Prince Fisherman
Fireball Firecracker Elite Barbarians The Log Fisherman
Elite Barbarians Dark Prince The Log Fisherman
Dark Prince Elite Barbarians Fireball The Log Fisherman
Elite Barbarians Dark Prince Fisherman
Firecracker Fireball Mother Witch Electro Spirit
Dark Prince Elite Barbarians Fireball
Elite Barbarians Dark Prince Fisherman
Electro Spirit Firecracker Elite Barbarians Fireball Dark Prince The Log
Elite Barbarians Dark Prince
Elite Barbarians Fireball Dark Prince The Log
Elite Barbarians Dark Prince Fireball
Firecracker Fireball
Elite Barbarians Electro Spirit Firecracker Fireball Dark Prince The Log Fisherman
Electro Spirit Firecracker Elite Barbarians Fireball Dark Prince The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Fisherman
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Mother Witch Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Fisherman
Elite Barbarians Fireball Fisherman
Firecracker Fireball Dark Prince The Log Fisherman
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log Fisherman
Firecracker Fireball Fisherman
Firecracker Elite Barbarians Fireball The Log Fisherman
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Fisherman
Firecracker Fireball Dark Prince The Log Fisherman
Firecracker Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Firecracker The Log Mother Witch Electro Spirit Fireball Dark Prince
Fisherman
Firecracker Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Firecracker The Log Fisherman
Elite Barbarians Firecracker Fireball Mother Witch
Electro Spirit Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians Dark Prince
Electro Spirit Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log

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