My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner
Giant Snowball
Skeleton Army Miner
Zap
Mortar Skeleton Army Prince
Barbarian Barrel
Electro Spirit Mortar Skeleton Army
The Log
Electro Spirit Skeleton Army Prince
Earthquake
Mortar Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Skeleton Army Prince Miner Mother Witch
Fireball
Mortar Skeleton Army Mother Witch
Poison
Mortar Skeleton Army Mother Witch
Lightning
Mortar Prince Mother Witch
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Skeleton Army Prince Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Arrows Skeleton Army Miner Mortar Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Arrows Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner Mother Witch
Arrows
Mortar Prince Miner Mother Witch
Mortar
Miner Arrows Barbarian Barrel
Barbarian Barrel
Mortar Prince Miner
Skeleton Army
Prince
Arrows Barbarian Barrel Miner
Miner
Mortar Electro Spirit Arrows Barbarian Barrel Prince Mother Witch
Mother Witch
Electro Spirit Arrows Miner

Defense Synergies 0 10

Electro Spirit
Arrows
Mortar Barbarian Barrel Prince Mother Witch
Mortar
Arrows Barbarian Barrel Skeleton Army
Barbarian Barrel
Arrows Mortar Prince Miner Mother Witch
Skeleton Army
Mortar Prince
Prince
Arrows Barbarian Barrel Skeleton Army
Miner
Barbarian Barrel
Mother Witch
Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Barbarian Barrel
Skeleton Army Mortar Prince
Mortar Skeleton Army Prince
Skeleton Army Prince Mortar
Arrows Barbarian Barrel Skeleton Army Prince
Arrows Barbarian Barrel Skeleton Army Electro Spirit Mother Witch
Electro Spirit Arrows Mortar
Electro Spirit Arrows Barbarian Barrel
Mortar Skeleton Army Prince
Skeleton Army Barbarian Barrel Prince Miner
Skeleton Army Mother Witch Electro Spirit Arrows Barbarian Barrel
Arrows
Mortar Skeleton Army Prince
Skeleton Army Electro Spirit Arrows Mortar Barbarian Barrel Prince
Skeleton Army Mortar Prince
Skeleton Army Mortar Prince
Arrows Mortar Skeleton Army Prince
Arrows Mortar Electro Spirit Barbarian Barrel Skeleton Army Prince
Arrows Mortar Barbarian Barrel Electro Spirit Mother Witch
Mortar Prince
Skeleton Army Electro Spirit Arrows Barbarian Barrel Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Prince
Arrows Mortar Barbarian Barrel Prince Miner
Skeleton Army Prince
Skeleton Army Prince Barbarian Barrel
Skeleton Army Prince
Arrows Mother Witch Electro Spirit
Skeleton Army Prince
Skeleton Army Prince
Electro Spirit Mortar Barbarian Barrel Skeleton Army Prince
Skeleton Army
Prince
Skeleton Army Arrows Prince
Skeleton Army Prince
Skeleton Army
Skeleton Army Electro Spirit Mortar Barbarian Barrel Prince
Arrows Electro Spirit Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Miner
Arrows Barbarian Barrel Miner
Arrows Barbarian Barrel Prince
Arrows Mortar Barbarian Barrel
Arrows Mother Witch Electro Spirit
Arrows Mortar
Arrows Barbarian Barrel
Arrows Miner Mortar
Prince
Miner Arrows Mortar Barbarian Barrel Prince
Arrows
Mortar Barbarian Barrel Miner
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Prince
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel Prince
Arrows Mortar Barbarian Barrel Miner Mother Witch
Prince
Arrows
Prince
Arrows Mortar Barbarian Barrel
Arrows Mother Witch Electro Spirit Mortar Barbarian Barrel
Arrows Mortar Miner Barbarian Barrel
Arrows Mortar Prince Miner
Miner Arrows Mortar Barbarian Barrel
Arrows Mother Witch
Electro Spirit
Arrows Mortar Miner
Electro Spirit Arrows
Prince
Arrows
Electro Spirit Barbarian Barrel Skeleton Army Prince
Arrows
Arrows Barbarian Barrel
Miner Prince
Arrows Mortar
Arrows
Prince
Electro Spirit
Mortar Barbarian Barrel Prince Miner

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