My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Electro Spirit Knight Goblin Gang Firecracker Bomb Tower Lumberjack
The Log
Electro Spirit Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Balloon Lumberjack
Fireball
Goblin Gang Firecracker Bomb Tower Balloon Lumberjack
Poison
Goblin Gang Firecracker Bomb Tower Balloon
Lightning
Knight Bomb Tower Balloon Lumberjack
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Goblin Gang Firecracker Bomb Tower Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Goblin Gang Firecracker Balloon Arrows Lumberjack
Goblin Gang
Knight Firecracker Balloon
Firecracker
Knight Goblin Gang Balloon Lumberjack
Bomb Tower
Balloon
Arrows Knight Lumberjack Electro Spirit Goblin Gang Firecracker
Lumberjack
Balloon Electro Spirit Arrows Knight Firecracker

Defense Synergies 3 10

Electro Spirit
Lumberjack
Arrows
Knight Bomb Tower Lumberjack
Knight
Goblin Gang Firecracker Bomb Tower Arrows Lumberjack
Goblin Gang
Knight Firecracker Bomb Tower Lumberjack
Firecracker
Knight Goblin Gang Bomb Tower Lumberjack
Bomb Tower
Knight Arrows Goblin Gang Firecracker
Balloon
Lumberjack
Electro Spirit Arrows Knight Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Bomb Tower Lumberjack Knight Goblin Gang Firecracker
Goblin Gang Bomb Tower Lumberjack Knight
Bomb Tower Lumberjack Knight Goblin Gang Firecracker
Arrows Firecracker Bomb Tower Lumberjack
Arrows Goblin Gang Electro Spirit Firecracker Bomb Tower Lumberjack
Electro Spirit Arrows Goblin Gang Firecracker Bomb Tower
Electro Spirit Arrows Bomb Tower
Goblin Gang Bomb Tower Lumberjack
Knight Goblin Gang Firecracker Lumberjack
Goblin Gang Electro Spirit Arrows Knight Firecracker Bomb Tower Lumberjack
Arrows Goblin Gang Firecracker
Bomb Tower Lumberjack Knight Goblin Gang
Bomb Tower Electro Spirit Arrows Goblin Gang Firecracker Lumberjack
Knight Goblin Gang Bomb Tower Lumberjack
Bomb Tower Goblin Gang Lumberjack
Bomb Tower Arrows Knight Goblin Gang Firecracker Lumberjack
Arrows Bomb Tower Electro Spirit Knight Goblin Gang Firecracker Lumberjack
Arrows Bomb Tower Electro Spirit Knight Firecracker Lumberjack
Bomb Tower Lumberjack
Goblin Gang Electro Spirit Arrows Knight Firecracker Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Firecracker Bomb Tower Lumberjack
Goblin Gang Lumberjack Knight Bomb Tower
Goblin Gang Lumberjack Knight
Knight Goblin Gang Lumberjack
Arrows Firecracker Electro Spirit Goblin Gang Bomb Tower
Goblin Gang Knight Bomb Tower Lumberjack
Knight Bomb Tower Lumberjack
Electro Spirit Knight Firecracker Bomb Tower
Goblin Gang
Knight Bomb Tower Lumberjack
Arrows
Knight Goblin Gang Bomb Tower Lumberjack
Firecracker Bomb Tower
Goblin Gang Electro Spirit Knight Firecracker Bomb Tower Lumberjack
Arrows Electro Spirit Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang Lumberjack
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Goblin Gang Firecracker
Firecracker
Firecracker

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