My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Electro Spirit Goblin Cage Valkyrie
The Log
Electro Spirit Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Goblin Cage Valkyrie Hog Rider
Fireball
Goblin Cage Hog Rider
Poison
Goblin Cage
Lightning
Goblin Cage Valkyrie Archer Queen
Rocket
Valkyrie Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Fireball Goblin Cage Valkyrie Hog Rider Archer Queen Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Arrows Fireball Goblin Cage

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Arrows
Fireball Hog Rider Lightning
Fireball
Arrows Hog Rider Electro Spirit Archer Queen
Goblin Cage
Hog Rider
Valkyrie
Hog Rider Archer Queen
Hog Rider
Arrows Fireball Valkyrie Lightning Electro Spirit Goblin Cage Archer Queen
Lightning
Hog Rider Arrows
Archer Queen
Fireball Valkyrie Hog Rider

Defense Synergies 0 8

Electro Spirit
Archer Queen
Arrows
Fireball Valkyrie Lightning
Fireball
Arrows Goblin Cage Valkyrie
Goblin Cage
Fireball Archer Queen
Valkyrie
Arrows Fireball Archer Queen
Hog Rider
Lightning
Arrows
Archer Queen
Electro Spirit Goblin Cage Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie Lightning
Goblin Cage Valkyrie
Lightning Arrows Fireball Goblin Cage Valkyrie
Arrows Fireball Electro Spirit Valkyrie
Lightning Electro Spirit Arrows Fireball Goblin Cage
Lightning Electro Spirit Arrows Fireball Goblin Cage Valkyrie
Goblin Cage Archer Queen
Valkyrie
Valkyrie Electro Spirit Arrows Fireball
Arrows Fireball
Goblin Cage Fireball Valkyrie Lightning
Fireball Valkyrie Electro Spirit Arrows Goblin Cage
Goblin Cage
Fireball Goblin Cage Lightning
Arrows Fireball Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Electro Spirit Valkyrie
Arrows Goblin Cage Valkyrie Electro Spirit Fireball
Goblin Cage
Valkyrie Electro Spirit Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Cage
Fireball Arrows Valkyrie Lightning
Goblin Cage Valkyrie Lightning
Valkyrie Lightning Fireball Goblin Cage
Goblin Cage Valkyrie
Arrows Fireball Electro Spirit
Fireball Goblin Cage Valkyrie Lightning
Goblin Cage Valkyrie
Goblin Cage Lightning Electro Spirit Fireball Valkyrie
Goblin Cage
Goblin Cage Valkyrie
Lightning Arrows Fireball Goblin Cage Valkyrie Archer Queen
Lightning Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie
Electro Spirit Fireball Goblin Cage Valkyrie Lightning Archer Queen
Arrows Valkyrie Electro Spirit Fireball Goblin Cage Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie
Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Electro Spirit
Arrows
Arrows Fireball Lightning
Arrows Fireball Lightning
Lightning Fireball
Lightning Arrows Fireball Valkyrie
Fireball Lightning Arrows Archer Queen
Lightning Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie
Lightning Fireball
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Arrows Electro Spirit Fireball Valkyrie
Arrows Fireball Lightning
Fireball Lightning Arrows
Fireball Lightning Arrows
Lightning Arrows Fireball
Lightning Electro Spirit Fireball
Lightning Fireball
Lightning Arrows Fireball
Lightning Electro Spirit Arrows Fireball
Arrows Fireball Lightning
Lightning Electro Spirit Fireball
Fireball Lightning Arrows Archer Queen
Arrows Fireball
Fireball Lightning Valkyrie
Arrows Fireball Lightning
Lightning Arrows Fireball Archer Queen
Archer Queen
Electro Spirit Fireball Lightning Archer Queen
Fireball Lightning Archer Queen
Lightning Fireball Archer Queen

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