My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Prince Inferno Dragon
Fireball
Wizard Baby Dragon Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince Inferno Dragon
Rocket
Valkyrie Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Valkyrie Baby Dragon Inferno Dragon Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Prince
Valkyrie
Prince Giant Wizard Baby Dragon Witch
Giant
Earthquake Prince Valkyrie Wizard Baby Dragon Witch
Wizard
Valkyrie Giant Prince
Baby Dragon
Valkyrie Giant Witch Prince Inferno Dragon
Witch
Valkyrie Giant Baby Dragon Prince
Prince
Valkyrie Giant Earthquake Wizard Baby Dragon Witch
Inferno Dragon
Baby Dragon

Defense Synergies 0 9

Earthquake
Valkyrie
Wizard Baby Dragon Witch Prince
Giant
Wizard
Valkyrie Prince
Baby Dragon
Valkyrie Witch Prince Inferno Dragon
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Wizard Baby Dragon Witch
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Wizard Baby Dragon
Inferno Dragon Valkyrie Witch Prince
Witch Prince Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Valkyrie
Earthquake Valkyrie Prince
Earthquake Valkyrie Baby Dragon
Inferno Dragon Wizard Baby Dragon Witch
Earthquake Valkyrie Baby Dragon
Witch Inferno Dragon Prince
Valkyrie Prince
Valkyrie Witch Earthquake Wizard Baby Dragon
Inferno Dragon Wizard Baby Dragon Witch
Prince Earthquake Valkyrie Wizard Witch
Valkyrie Wizard Earthquake Baby Dragon Witch Prince
Inferno Dragon Prince
Prince Inferno Dragon
Wizard Valkyrie Witch Prince
Valkyrie Wizard Baby Dragon Witch Prince
Earthquake Valkyrie Wizard Baby Dragon Witch Inferno Dragon
Prince Inferno Dragon
Valkyrie Wizard Earthquake Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Valkyrie Wizard Baby Dragon Prince Inferno Dragon
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince Inferno Dragon
Wizard Baby Dragon Witch
Prince Valkyrie Witch
Valkyrie Prince Inferno Dragon
Valkyrie Baby Dragon Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Valkyrie Baby Dragon Prince Inferno Dragon
Valkyrie Earthquake Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Valkyrie Prince
Wizard Earthquake Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Earthquake Wizard Baby Dragon Witch
Earthquake Wizard Baby Dragon
Wizard
Prince
Earthquake Valkyrie Wizard Prince
Wizard Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Prince
Earthquake Wizard Baby Dragon Witch
Earthquake Wizard Baby Dragon
Earthquake
Earthquake Wizard Baby Dragon Prince
Earthquake Valkyrie Wizard Baby Dragon Witch
Earthquake Baby Dragon Prince
Wizard
Prince
Earthquake Baby Dragon
Earthquake Valkyrie Wizard Baby Dragon Witch
Witch Inferno Dragon
Earthquake Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Earthquake Wizard
Prince
Earthquake Wizard
Earthquake Witch Prince
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Prince
Earthquake Wizard Baby Dragon
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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