My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Dart Goblin Guards Witch Little Prince
Zap
Dart Goblin Guards Witch Prince Little Prince
Barbarian Barrel
Dart Goblin Wizard Guards Witch Little Prince
The Log
Dart Goblin Guards Witch Prince Little Prince
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch Little Prince
Royal Delivery
Dart Goblin Wizard Guards Witch Prince Little Prince
Fireball
Dart Goblin Wizard Witch Little Prince
Poison
Dart Goblin Wizard Guards Witch Little Prince
Lightning
Wizard Witch Prince Little Prince
Rocket
Wizard Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Guards Tornado Little Prince Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Dart Goblin Guards Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Prince
Wizard
Tornado Rage Prince
Rage
Witch Wizard Prince
Guards
Tornado
Wizard Witch
Witch
Rage Tornado Prince
Prince
Dart Goblin Wizard Rage Witch Little Prince
Little Prince
Prince

Defense Synergies 1 11

Dart Goblin
Guards Tornado Prince
Wizard
Tornado Guards Prince
Rage
Guards
Dart Goblin Wizard Witch Prince
Tornado
Wizard Dart Goblin Witch Prince Little Prince
Witch
Guards Tornado Prince
Prince
Dart Goblin Wizard Guards Tornado Witch
Little Prince
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Dart Goblin Witch Prince
Tornado Witch Prince Dart Goblin
Witch Prince Dart Goblin Guards
Tornado Prince
Tornado Dart Goblin Guards
Dart Goblin Tornado Wizard Witch Little Prince
Dart Goblin
Witch Tornado Prince
Guards Tornado Dart Goblin Prince Little Prince
Dart Goblin Guards Witch Wizard Tornado
Dart Goblin Wizard Tornado Witch
Prince Wizard Guards Witch
Wizard Dart Goblin Guards Tornado Witch Prince
Prince
Tornado Prince
Wizard Tornado Witch Prince
Dart Goblin Wizard Guards Tornado Witch Prince Little Prince
Wizard Tornado Witch Dart Goblin Guards Little Prince
Dart Goblin Tornado Prince
Wizard Dart Goblin Guards Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Prince
Wizard Prince
Guards Witch Prince
Guards Prince Tornado
Guards Witch Prince
Wizard Dart Goblin Tornado Witch
Guards Prince Dart Goblin Witch
Prince
Tornado Witch Prince
Witch Dart Goblin Guards
Dart Goblin Guards Witch Prince
Guards Tornado Prince
Prince Wizard Guards Witch
Wizard Dart Goblin Witch
Guards Witch Dart Goblin Tornado Prince Little Prince
Dart Goblin Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin Tornado
Dart Goblin
Dart Goblin Guards Prince
Wizard
Wizard Dart Goblin Tornado Witch
Dart Goblin Wizard Tornado Witch
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado
Guards Tornado Prince
Dart Goblin Wizard Tornado Prince
Dart Goblin Wizard Tornado
Dart Goblin
Dart Goblin
Dart Goblin Prince
Dart Goblin Wizard Witch
Dart Goblin Wizard
Tornado
Dart Goblin Wizard Prince
Dart Goblin Wizard Tornado Witch Little Prince
Prince
Wizard Tornado
Tornado Prince
Tornado Wizard Witch Little Prince
Witch
Dart Goblin Wizard Tornado Witch
Wizard Tornado Witch Prince
Dart Goblin Tornado
Dart Goblin Wizard Tornado Witch Little Prince
Dart Goblin Wizard Guards Witch
Dart Goblin Wizard
Prince
Wizard
Dart Goblin Guards Witch Prince
Dart Goblin Wizard Tornado Witch
Dart Goblin Wizard Prince
Dart Goblin Wizard
Tornado
Dart Goblin Prince
Dart Goblin Guards Tornado Witch
Dart Goblin Tornado Witch
Dart Goblin Tornado Witch Prince Little Prince

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