My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Fire Spirit Minions Dart Goblin Miner
Zap
Fire Spirit Minions Dart Goblin
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Dart Goblin
The Log
Fire Spirit Elite Barbarians Dart Goblin
Earthquake
Arrows
Fire Spirit Minions Dart Goblin
Royal Delivery
Fire Spirit Knight Minions Elite Barbarians Dart Goblin Miner
Fireball
Minions Elite Barbarians Dart Goblin
Poison
Minions Dart Goblin
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Knight Minions Dart Goblin Miner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Knight

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Knight Elite Barbarians
Zap
Elite Barbarians Miner Fire Spirit Knight Minions Dart Goblin
Knight
Minions Dart Goblin Fire Spirit Zap Elite Barbarians Miner
Minions
Knight Rage Miner Zap Elite Barbarians
Elite Barbarians
Zap Rage Fire Spirit Knight Minions Dart Goblin
Dart Goblin
Knight Miner Zap Elite Barbarians
Rage
Minions Elite Barbarians
Miner
Fire Spirit Zap Minions Dart Goblin Knight

Defense Synergies 3 9

Fire Spirit
Knight Zap
Zap
Fire Spirit Knight Minions Elite Barbarians Dart Goblin Miner
Knight
Fire Spirit Minions Dart Goblin Zap
Minions
Knight Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin
Dart Goblin
Knight Zap Minions Elite Barbarians Miner
Rage
Miner
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
Elite Barbarians Zap Knight Minions Dart Goblin
Fire Spirit Knight Minions Elite Barbarians Dart Goblin
Elite Barbarians Knight Minions Dart Goblin
Elite Barbarians
Fire Spirit Zap Minions Dart Goblin
Minions Dart Goblin Fire Spirit Zap
Zap Dart Goblin
Minions Elite Barbarians
Knight Elite Barbarians Fire Spirit Dart Goblin Miner
Minions Dart Goblin Zap Knight
Minions Zap Dart Goblin
Fire Spirit Zap Knight Minions Elite Barbarians
Fire Spirit Zap Minions Dart Goblin
Elite Barbarians Knight
Zap Elite Barbarians
Knight Minions Elite Barbarians
Fire Spirit Zap Knight Minions Elite Barbarians Dart Goblin
Zap Fire Spirit Knight Minions Dart Goblin
Elite Barbarians Dart Goblin
Fire Spirit Knight Minions Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Miner
Zap Knight Minions Elite Barbarians
Zap Knight Elite Barbarians
Knight Elite Barbarians
Fire Spirit Zap Minions Dart Goblin
Knight Minions Elite Barbarians Dart Goblin
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians
Dart Goblin
Knight Minions Elite Barbarians Dart Goblin
Zap Elite Barbarians
Elite Barbarians Knight
Dart Goblin
Elite Barbarians Zap Knight Minions Dart Goblin
Minions Zap Elite Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin Miner
Dart Goblin Miner
Knight Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Minions Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Zap Dart Goblin
Miner Zap Dart Goblin
Fire Spirit Minions Elite Barbarians
Miner Zap Knight Dart Goblin
Fire Spirit Zap Dart Goblin
Fire Spirit Knight Elite Barbarians Dart Goblin Miner
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Dart Goblin
Minions
Fire Spirit Zap Dart Goblin
Fire Spirit Zap Dart Goblin Miner
Minions
Zap
Zap Fire Spirit
Miner Zap Dart Goblin
Zap Miner
Miner Zap Dart Goblin
Elite Barbarians Fire Spirit Zap Dart Goblin
Zap Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin Miner
Zap
Zap Fire Spirit Minions Dart Goblin
Fire Spirit Zap Dart Goblin
Miner Knight Dart Goblin
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Minions Elite Barbarians Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Miner

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