My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Dark Prince
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Dark Prince Witch
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Witch
The Log
Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Dark Prince Poison Minion Horde Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Dark Prince Poison Minion Horde

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince
Elite Barbarians
Wizard
Mini P.E.K.K.A
Wizard Dark Prince
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Minion Horde Mini P.E.K.K.A Wizard Poison Witch
Poison
P.E.K.K.A Dark Prince
Witch
Dark Prince P.E.K.K.A
P.E.K.K.A
Poison Wizard Witch

Defense Synergies 1 8

Minion Horde
Elite Barbarians
Dark Prince Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Elite Barbarians Wizard Poison Witch
Poison
Dark Prince
Witch
Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Dark Prince Witch
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians Dark Prince
Minion Horde Elite Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A
Dark Prince
Minion Horde Wizard Poison Witch
Poison P.E.K.K.A
Minion Horde Mini P.E.K.K.A Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde Mini P.E.K.K.A Dark Prince
Minion Horde Poison Witch Wizard Dark Prince
Minion Horde Wizard Poison Witch
Minion Horde Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Wizard Dark Prince Witch
Wizard Minion Horde Mini P.E.K.K.A Dark Prince Poison Witch P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Minion Horde Wizard Elite Barbarians Mini P.E.K.K.A Dark Prince Poison Witch P.E.K.K.A
Minion Horde Elite Barbarians Wizard Dark Prince Witch
Wizard Poison Witch Dark Prince
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Wizard Dark Prince Minion Horde Elite Barbarians Mini P.E.K.K.A Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Dark Prince Witch P.E.K.K.A
Poison Elite Barbarians Mini P.E.K.K.A Wizard
P.E.K.K.A Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Minion Horde Elite Barbarians
P.E.K.K.A Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
Wizard Poison Minion Horde Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Minion Horde Elite Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Minion Horde Elite Barbarians Dark Prince
Minion Horde P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Dark Prince Poison Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Witch
P.E.K.K.A Elite Barbarians Dark Prince Poison
Elite Barbarians Mini P.E.K.K.A Dark Prince P.E.K.K.A Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Minion Horde Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A
Poison Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison
Minion Horde Poison
Dark Prince Poison
Wizard Poison Minion Horde Dark Prince
Wizard Poison Minion Horde Witch
Minion Horde Wizard Poison Witch
Poison Wizard
Poison Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Poison
Poison Minion Horde Wizard Dark Prince
Poison Wizard
Poison Elite Barbarians
Minion Horde Poison
Elite Barbarians Poison
Minion Horde Wizard Poison Witch
Minion Horde Wizard Poison
Poison
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Poison
Wizard Poison Witch
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Poison Wizard Dark Prince Witch
Minion Horde Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Elite Barbarians Poison Minion Horde Wizard Witch
Minion Horde Wizard Poison Witch
Minion Horde Elite Barbarians Mini P.E.K.K.A
Poison Minion Horde Wizard
Minion Horde Poison
P.E.K.K.A Minion Horde
Wizard Poison
Minion Horde Dark Prince Witch
Poison Wizard Witch
Poison Minion Horde Mini P.E.K.K.A Wizard Dark Prince
Wizard Poison
Poison
Minion Horde Elite Barbarians Dark Prince P.E.K.K.A
Minion Horde Elite Barbarians Poison Witch
Poison Witch
Poison Dark Prince Witch

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