My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Wizard Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel Dark Prince Bandit
Giant Snowball
Archers Battle Ram Goblin Barrel
Zap
Archers Battle Ram Goblin Barrel Dark Prince Bandit
Barbarian Barrel
Archers Knight Battle Ram Wizard Goblin Barrel Dark Prince Bandit
The Log
Archers Mini P.E.K.K.A Battle Ram Goblin Barrel Dark Prince Bandit
Earthquake
Archers Goblin Barrel
Arrows
Archers Goblin Barrel
Royal Delivery
Archers Knight Mini P.E.K.K.A Battle Ram Wizard Goblin Barrel Dark Prince Bandit
Fireball
Archers Battle Ram Wizard Goblin Barrel Bandit
Poison
Archers Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard Dark Prince Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Barrel Bandit Mini P.E.K.K.A Battle Ram Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Barrel Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Battle Ram Dark Prince Bandit
Knight
Archers Battle Ram Goblin Barrel Wizard
Mini P.E.K.K.A
Archers Wizard Dark Prince
Battle Ram
Knight Bandit Archers Goblin Barrel
Wizard
Knight Mini P.E.K.K.A Dark Prince Bandit
Goblin Barrel
Knight Dark Prince Battle Ram Bandit
Dark Prince
Goblin Barrel Archers Mini P.E.K.K.A Wizard Bandit
Bandit
Battle Ram Archers Wizard Goblin Barrel Dark Prince

Defense Synergies 1 9

Archers
Knight Mini P.E.K.K.A Dark Prince Bandit
Knight
Archers Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Archers Knight Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A Dark Prince Bandit
Goblin Barrel
Dark Prince
Archers Wizard Bandit
Bandit
Archers Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Knight Dark Prince Bandit
Mini P.E.K.K.A Archers Knight Dark Prince Bandit
Mini P.E.K.K.A Knight Dark Prince Bandit
Mini P.E.K.K.A Dark Prince
Archers Dark Prince Bandit
Archers Wizard
Bandit
Mini P.E.K.K.A
Knight Archers Mini P.E.K.K.A Dark Prince Bandit
Archers Knight Wizard Dark Prince Bandit
Archers Wizard
Mini P.E.K.K.A Knight Wizard Dark Prince Bandit
Wizard Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Bandit
Wizard Knight Mini P.E.K.K.A Dark Prince
Archers Knight Wizard Dark Prince Bandit
Wizard Archers Knight Dark Prince Bandit
Mini P.E.K.K.A
Wizard Dark Prince Archers Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Dark Prince Bandit
Bandit Archers Knight Mini P.E.K.K.A Wizard
Bandit Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Knight Bandit
Knight Mini P.E.K.K.A Dark Prince Bandit
Wizard Archers
Mini P.E.K.K.A Dark Prince Archers Knight Bandit
Mini P.E.K.K.A Knight Dark Prince
Knight Mini P.E.K.K.A Dark Prince Bandit
Knight Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Knight Wizard Bandit
Wizard Archers
Archers Knight Mini P.E.K.K.A Dark Prince
Archers Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Bandit
Knight Dark Prince
Wizard Dark Prince
Wizard
Archers Wizard
Wizard
Wizard Bandit
Mini P.E.K.K.A
Knight Wizard Dark Prince Bandit
Archers Wizard
Knight Bandit
Bandit
Wizard Bandit
Wizard Bandit
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Dark Prince Bandit
Wizard
Wizard
Wizard Dark Prince
Wizard Bandit
Wizard Bandit
Bandit
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard Bandit
Wizard
Archers Dark Prince Bandit
Archers Wizard
Knight Mini P.E.K.K.A Wizard Dark Prince
Wizard
Dark Prince
Dark Prince Bandit

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