My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Bandit Fisherman Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Bandit Fisherman
Giant Snowball
Clone Witch Fisherman Lumberjack
Zap
Clone Witch Bandit Fisherman
Barbarian Barrel
Clone Witch Executioner Bandit Electro Wizard Lumberjack
The Log
Clone Witch Bandit Fisherman Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Executioner Bandit Fisherman Electro Wizard Lumberjack
Fireball
Clone Witch Executioner Bandit Fisherman Electro Wizard Lumberjack
Poison
Clone Witch Executioner Fisherman Electro Wizard
Lightning
Witch Executioner Bandit Fisherman Electro Wizard Lumberjack
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Bandit Fisherman Electro Wizard Lumberjack Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Clone Bandit Fisherman Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Clone
Witch Electro Wizard Lumberjack
Witch
Clone Bandit Lumberjack Mega Knight
Executioner
Bandit Mega Knight
Bandit
Witch Executioner Electro Wizard Lumberjack Mega Knight
Fisherman
Mega Knight
Electro Wizard
Clone Bandit Lumberjack Mega Knight
Lumberjack
Clone Witch Bandit Electro Wizard Mega Knight
Mega Knight
Witch Executioner Bandit Fisherman Electro Wizard Lumberjack

Defense Synergies 0 15

Clone
Witch
Bandit Fisherman Electro Wizard Lumberjack Mega Knight
Executioner
Bandit Lumberjack Mega Knight
Bandit
Witch Executioner Fisherman Electro Wizard Lumberjack Mega Knight
Fisherman
Witch Bandit Mega Knight
Electro Wizard
Witch Bandit Lumberjack Mega Knight
Lumberjack
Witch Executioner Bandit Electro Wizard
Mega Knight
Witch Executioner Bandit Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Lumberjack Witch Executioner Bandit Fisherman Electro Wizard Mega Knight
Witch Fisherman Lumberjack Mega Knight Executioner Bandit Electro Wizard
Witch Lumberjack Bandit Fisherman Electro Wizard Mega Knight
Lumberjack Mega Knight
Executioner Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Witch Executioner
Bandit Electro Wizard Mega Knight
Witch Fisherman Lumberjack
Bandit Fisherman Electro Wizard Lumberjack Mega Knight
Witch Executioner Electro Wizard Bandit Fisherman Lumberjack Mega Knight
Executioner Witch Electro Wizard
Lumberjack Mega Knight Witch Bandit Electro Wizard
Executioner Mega Knight Witch Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Fisherman Electro Wizard Lumberjack Mega Knight
Mega Knight Witch Executioner Fisherman Electro Wizard Lumberjack
Mega Knight Witch Executioner Bandit Fisherman Electro Wizard Lumberjack
Witch Executioner Bandit Fisherman Electro Wizard Lumberjack Mega Knight
Fisherman Electro Wizard Lumberjack
Mega Knight Witch Executioner Bandit Fisherman Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bandit Fisherman Electro Wizard
Bandit Electro Wizard Executioner Fisherman Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Witch Fisherman Electro Wizard
Lumberjack Mega Knight Bandit Fisherman Electro Wizard
Witch Executioner Bandit Fisherman Lumberjack Mega Knight
Executioner Witch Electro Wizard
Witch Bandit Electro Wizard Lumberjack
Mega Knight Fisherman Lumberjack
Electro Wizard Mega Knight Witch Bandit
Witch
Mega Knight Witch Lumberjack
Mega Knight Electro Wizard
Mega Knight Witch Executioner Bandit Lumberjack
Witch Executioner Mega Knight
Witch Electro Wizard Executioner Fisherman Lumberjack
Executioner Mega Knight Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Fisherman Electro Wizard
Bandit
Executioner Mega Knight
Executioner Witch
Witch Executioner
Executioner
Bandit Fisherman
Fisherman Electro Wizard Lumberjack
Bandit Fisherman Electro Wizard
Executioner
Executioner Bandit Fisherman
Bandit Fisherman
Fisherman
Witch Executioner Bandit
Executioner Bandit Mega Knight
Fisherman
Executioner Bandit Fisherman Electro Wizard Mega Knight
Witch Mega Knight
Mega Knight
Fisherman
Witch Executioner Mega Knight
Witch Fisherman
Witch Executioner Bandit Fisherman Electro Wizard
Witch Bandit Fisherman Mega Knight
Bandit Fisherman
Witch Executioner Electro Wizard
Electro Wizard Witch
Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Witch Bandit
Witch Executioner Electro Wizard
Executioner Electro Wizard Lumberjack Mega Knight
Executioner
Executioner Mega Knight
Witch Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Bandit Electro Wizard Mega Knight

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