My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Musketeer Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion Musketeer Zappies Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Mega Minion Musketeer Zappies Clone
Zap
Bats Zappies Clone
Barbarian Barrel
Tesla Musketeer Zappies Clone Ice Wizard
The Log
Musketeer Zappies Clone
Earthquake
Tesla Zappies Clone
Arrows
Bats Zappies Clone
Royal Delivery
Bats Mega Minion Musketeer Zappies Clone Ice Wizard
Fireball
Tesla Mega Minion Musketeer Zappies Clone Ice Wizard
Poison
Bats Mega Minion Musketeer Zappies Clone Ice Wizard
Lightning
Tesla Mega Minion Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Clone Ice Wizard Tesla Musketeer Zappies Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Clone Ice Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Clone
Tesla
Mega Minion
Bats
Musketeer
Zappies
Clone
Rocket
Clone
Bats Zappies
Ice Wizard

Defense Synergies 1 10

Bats
Tesla Musketeer Zappies Ice Wizard
Tesla
Musketeer Bats Mega Minion Zappies
Mega Minion
Tesla Musketeer Zappies Ice Wizard
Musketeer
Tesla Bats Mega Minion Zappies
Zappies
Bats Tesla Mega Minion Musketeer
Rocket
Clone
Ice Wizard
Bats Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Mega Minion Musketeer Zappies
Bats Tesla Mega Minion Musketeer Zappies Ice Wizard
Tesla Rocket Bats Mega Minion Musketeer Zappies Ice Wizard
Tesla Bats Mega Minion Musketeer Zappies Ice Wizard
Rocket
Bats Tesla Mega Minion Musketeer Zappies Ice Wizard
Bats Tesla Mega Minion Musketeer Rocket Zappies Ice Wizard
Rocket Tesla Musketeer
Tesla Zappies Musketeer Ice Wizard
Tesla Musketeer Zappies Ice Wizard
Bats Ice Wizard Tesla Mega Minion Musketeer Zappies
Tesla Mega Minion Musketeer Bats Zappies Ice Wizard
Tesla Bats Musketeer Zappies Rocket Ice Wizard
Rocket Bats Tesla Mega Minion Zappies
Tesla Zappies
Rocket Tesla Zappies
Tesla Bats Musketeer Zappies
Tesla Bats Mega Minion Musketeer Zappies Ice Wizard
Bats Tesla Mega Minion Musketeer Zappies Ice Wizard
Tesla Musketeer Zappies
Bats Tesla Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies
Tesla Mega Minion Musketeer Rocket
Zappies Bats Musketeer Rocket
Rocket Bats Tesla Musketeer Zappies
Tesla Musketeer Zappies
Rocket Bats Tesla Musketeer Zappies Ice Wizard
Rocket Bats Tesla Mega Minion Musketeer Zappies Ice Wizard
Tesla Zappies
Rocket Bats Mega Minion Zappies
Tesla Mega Minion Musketeer Zappies
Bats Tesla Mega Minion Musketeer Zappies
Rocket
Rocket Tesla Zappies
Tesla Musketeer Zappies
Tesla Zappies Bats Mega Minion Musketeer Rocket
Bats Tesla Mega Minion Musketeer Zappies Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Ice Wizard
Rocket
Musketeer Rocket
Rocket
Bats Mega Minion Musketeer Rocket Ice Wizard
Musketeer
Ice Wizard
Rocket Bats Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket Musketeer
Musketeer Rocket
Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Bats Rocket
Rocket Mega Minion Musketeer
Rocket
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer
Ice Wizard
Mega Minion
Musketeer Ice Wizard
Musketeer
Rocket Musketeer
Bats Musketeer Ice Wizard
Rocket Bats Mega Minion Musketeer Zappies
Mega Minion
Musketeer Rocket
Rocket Zappies
Rocket
Bats Musketeer Zappies Rocket
Rocket Mega Minion Musketeer Zappies Ice Wizard
Mega Minion Musketeer Rocket
Musketeer
Rocket
Mega Minion Musketeer
Bats Musketeer Zappies Rocket
Bats Musketeer Zappies Rocket
Musketeer Rocket

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