My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Inferno Dragon Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Inferno Dragon Night Witch Lava Hound
Giant Snowball
Bomber Tombstone Clone Inferno Dragon Night Witch Lava Hound
Zap
Bomber Tombstone Clone Inferno Dragon Night Witch Lava Hound
Barbarian Barrel
Bomber Tombstone Clone Night Witch
The Log
Bomber Tombstone Clone
Earthquake
Bomber Tombstone Clone
Arrows
Bomber Tombstone Clone Night Witch Lava Hound
Royal Delivery
Bomber Clone Inferno Dragon Night Witch Lava Hound
Fireball
Bomber Tombstone Clone Inferno Dragon Night Witch Lava Hound
Poison
Bomber Tombstone Clone Night Witch Lava Hound
Lightning
Tombstone Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Clone Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Clone Fireball Inferno Dragon Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Clone

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Fireball Lava Hound Night Witch
Tombstone
Fireball
Arrows Lava Hound
Clone
Night Witch Lava Hound Inferno Dragon
Inferno Dragon
Lava Hound Clone
Night Witch
Clone Arrows Lava Hound
Lava Hound
Arrows Fireball Clone Inferno Dragon Night Witch

Defense Synergies 0 6

Bomber
Tombstone
Arrows
Tombstone Fireball
Tombstone
Bomber Arrows Fireball Inferno Dragon Night Witch
Fireball
Arrows Tombstone
Clone
Inferno Dragon
Tombstone
Night Witch
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball
Inferno Dragon Bomber Tombstone Night Witch
Bomber Tombstone Inferno Dragon Night Witch
Inferno Dragon Night Witch Bomber Tombstone
Bomber Arrows Tombstone Fireball
Arrows Fireball Bomber Night Witch
Inferno Dragon Arrows Tombstone Fireball Night Witch
Arrows Fireball
Inferno Dragon Tombstone Night Witch
Bomber Night Witch
Bomber Arrows Tombstone Fireball Night Witch
Arrows Inferno Dragon Fireball Night Witch
Tombstone Night Witch Bomber Fireball
Bomber Fireball Arrows Tombstone Night Witch
Inferno Dragon Tombstone
Fireball Inferno Dragon
Bomber Arrows Tombstone Fireball Night Witch
Arrows Tombstone Fireball Bomber Night Witch
Arrows Bomber Tombstone Fireball Inferno Dragon
Inferno Dragon
Bomber Arrows Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Bomber Arrows Inferno Dragon
Tombstone
Fireball Night Witch
Tombstone Inferno Dragon Night Witch
Arrows Fireball
Tombstone Fireball Night Witch
Inferno Dragon
Tombstone Fireball Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Arrows Fireball
Tombstone Fireball Night Witch
Bomber Fireball
Tombstone Bomber Fireball Inferno Dragon Night Witch
Arrows Bomber Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Night Witch
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Night Witch
Fireball
Fireball Night Witch
Bomber Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Tombstone Fireball Night Witch
Fireball Arrows
Arrows Fireball
Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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