My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Giant
Giant Snowball
Cannon Goblin Gang Baby Dragon
Zap
Cannon Goblin Gang Royal Giant
Barbarian Barrel
Cannon Goblin Gang Executioner
The Log
Cannon Goblin Gang Royal Giant
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Executioner
Fireball
Cannon Goblin Gang Baby Dragon Executioner
Poison
Cannon Goblin Gang Executioner
Lightning
Cannon Ice Golem Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Goblin Gang Baby Dragon Giant Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Cannon Goblin Gang Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Ice Golem Royal Giant Giant Baby Dragon
Royal Giant
Goblin Gang Ice Golem Rocket Baby Dragon Executioner
Ice Golem
Goblin Gang Royal Giant Baby Dragon Executioner
Giant
Goblin Gang Rocket Baby Dragon Executioner
Rocket
Royal Giant Giant
Baby Dragon
Goblin Gang Royal Giant Ice Golem Giant
Executioner
Royal Giant Ice Golem Giant

Defense Synergies 1 6

Cannon
Ice Golem Goblin Gang Rocket Baby Dragon
Goblin Gang
Cannon Ice Golem
Royal Giant
Ice Golem
Cannon Goblin Gang Baby Dragon Executioner
Giant
Rocket
Cannon
Baby Dragon
Cannon Ice Golem
Executioner
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Ice Golem Baby Dragon Executioner
Cannon Goblin Gang Executioner
Cannon Goblin Gang Rocket Executioner
Cannon Goblin Gang
Rocket
Goblin Gang Cannon Baby Dragon Executioner
Rocket Cannon Goblin Gang Baby Dragon Executioner
Rocket Cannon Ice Golem Baby Dragon
Cannon Goblin Gang
Goblin Gang Cannon Ice Golem
Goblin Gang Executioner Cannon Ice Golem Baby Dragon
Executioner Goblin Gang Baby Dragon
Cannon Goblin Gang Rocket
Rocket Executioner Cannon Goblin Gang Baby Dragon
Cannon Goblin Gang
Rocket Cannon Goblin Gang
Cannon Goblin Gang Executioner
Cannon Goblin Gang Baby Dragon Executioner
Baby Dragon Executioner Cannon Ice Golem
Cannon
Goblin Gang Cannon Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem
Goblin Gang Ice Golem Rocket Baby Dragon Executioner
Goblin Gang Ice Golem Rocket
Goblin Gang Rocket Ice Golem
Cannon Goblin Gang Executioner
Rocket Executioner Goblin Gang Ice Golem Baby Dragon
Goblin Gang Rocket Ice Golem
Rocket Ice Golem Baby Dragon
Cannon Goblin Gang
Rocket
Rocket Cannon Goblin Gang Ice Golem Executioner
Cannon Baby Dragon Executioner
Goblin Gang Ice Golem Rocket Baby Dragon Executioner
Executioner Cannon Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Baby Dragon
Baby Dragon Executioner
Rocket Baby Dragon
Ice Golem Rocket
Rocket Executioner Baby Dragon
Executioner Ice Golem Rocket Baby Dragon
Baby Dragon Executioner
Ice Golem Baby Dragon Executioner
Rocket Goblin Gang
Rocket
Rocket Baby Dragon Executioner
Rocket Ice Golem Baby Dragon Executioner
Rocket Baby Dragon
Ice Golem Baby Dragon
Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Rocket
Rocket
Rocket Baby Dragon Executioner
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Ice Golem Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Rocket Baby Dragon
Ice Golem Baby Dragon Executioner
Rocket
Rocket
Rocket
Rocket
Goblin Gang Rocket
Rocket Baby Dragon Executioner
Goblin Gang Rocket Baby Dragon Executioner
Ice Golem Baby Dragon Executioner
Rocket
Executioner
Goblin Gang Rocket Baby Dragon
Rocket Executioner
Rocket Baby Dragon Executioner

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