My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Demolisher P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers Ram Rider
Giant Snowball
Cannon Dart Goblin Musketeer Wall Breakers Ram Rider
Zap
Cannon Dart Goblin Wall Breakers Ram Rider
Barbarian Barrel
Knight Cannon Dart Goblin Musketeer Wall Breakers
The Log
Cannon Dart Goblin Musketeer Goblin Demolisher Wall Breakers Ram Rider
Earthquake
Cannon
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Knight Dart Goblin Musketeer Goblin Demolisher Wall Breakers P.E.K.K.A Ram Rider
Fireball
Cannon Dart Goblin Musketeer Wall Breakers Ram Rider
Poison
Cannon Dart Goblin Musketeer
Lightning
Knight Cannon Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Cannon Dart Goblin Musketeer Goblin Demolisher Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Cannon Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Wall Breakers Goblin Demolisher Ram Rider
Cannon
Dart Goblin
Knight Wall Breakers P.E.K.K.A Ram Rider
Musketeer
Knight P.E.K.K.A Ram Rider
Goblin Demolisher
Knight P.E.K.K.A Ram Rider
Wall Breakers
Knight Dart Goblin
P.E.K.K.A
Dart Goblin Musketeer Goblin Demolisher Ram Rider
Ram Rider
Knight Dart Goblin Musketeer Goblin Demolisher P.E.K.K.A

Defense Synergies 5 7

Knight
Cannon Dart Goblin Musketeer Goblin Demolisher
Cannon
Knight Musketeer Dart Goblin
Dart Goblin
Knight Cannon Musketeer P.E.K.K.A Ram Rider
Musketeer
Knight Cannon Dart Goblin P.E.K.K.A Ram Rider
Goblin Demolisher
Knight P.E.K.K.A
Wall Breakers
P.E.K.K.A
Dart Goblin Musketeer Goblin Demolisher
Ram Rider
Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Musketeer Goblin Demolisher Ram Rider
P.E.K.K.A Knight Cannon Dart Goblin Musketeer Ram Rider
Cannon P.E.K.K.A Ram Rider Knight Dart Goblin Musketeer
Cannon P.E.K.K.A Knight Dart Goblin Musketeer Ram Rider
Goblin Demolisher P.E.K.K.A
Cannon Dart Goblin Musketeer Goblin Demolisher
Dart Goblin Musketeer Ram Rider Cannon
Cannon Dart Goblin Musketeer P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Musketeer
Knight Cannon Dart Goblin Musketeer
Dart Goblin Knight Cannon Musketeer Goblin Demolisher Ram Rider
Musketeer Dart Goblin Ram Rider
Cannon P.E.K.K.A Knight Musketeer Ram Rider
Cannon Dart Goblin Goblin Demolisher P.E.K.K.A
P.E.K.K.A Knight Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Knight Cannon Musketeer P.E.K.K.A
Cannon Knight Dart Goblin Musketeer Goblin Demolisher Ram Rider
Knight Cannon Dart Goblin Musketeer Goblin Demolisher Ram Rider
P.E.K.K.A Cannon Dart Goblin Musketeer Ram Rider
Goblin Demolisher Knight Cannon Dart Goblin Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Musketeer
P.E.K.K.A Knight Musketeer Ram Rider
P.E.K.K.A Knight Musketeer Ram Rider
P.E.K.K.A Knight Cannon Musketeer Ram Rider
Dart Goblin Musketeer Goblin Demolisher Ram Rider
P.E.K.K.A Knight Dart Goblin Musketeer Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Cannon Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A
P.E.K.K.A Knight Cannon Ram Rider
Cannon Dart Goblin Musketeer Goblin Demolisher
Knight Dart Goblin Musketeer P.E.K.K.A
Cannon Dart Goblin Musketeer P.E.K.K.A
Cannon
Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider
Dart Goblin
Knight Dart Goblin Musketeer
Goblin Demolisher
Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Goblin Demolisher
Dart Goblin Goblin Demolisher Ram Rider
Dart Goblin Ram Rider
Musketeer
Knight Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Goblin Demolisher
Dart Goblin Musketeer Goblin Demolisher
Dart Goblin Musketeer Goblin Demolisher
Dart Goblin Goblin Demolisher
Musketeer
Musketeer
Musketeer
Goblin Demolisher
Dart Goblin Musketeer Ram Rider
Musketeer Ram Rider
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
P.E.K.K.A
Dart Goblin Musketeer
Dart Goblin Musketeer Ram Rider
Knight Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer P.E.K.K.A
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
P.E.K.K.A
Dart Goblin

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