My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Magic Archer Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Electro Wizard Magic Archer
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Wizard Magic Archer Boss Bandit
Fireball
Cannon Firecracker Electro Wizard Magic Archer Boss Bandit
Poison
Cannon Firecracker Electro Wizard Magic Archer Boss Bandit
Lightning
Knight Cannon Electro Wizard Magic Archer Boss Bandit
Rocket
Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Electro Wizard Magic Archer Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Electro Wizard Magic Archer
Cannon
Firecracker
Knight Mega Knight
The Log
Knight Magic Archer Mega Knight
Electro Wizard
Knight Magic Archer Mega Knight
Magic Archer
Knight The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Boss Bandit

Defense Synergies 6 12

Knight
Cannon Firecracker Electro Wizard Magic Archer The Log
Cannon
Knight The Log Firecracker Electro Wizard Magic Archer
Firecracker
Knight The Log Cannon Electro Wizard Mega Knight
The Log
Cannon Firecracker Knight Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Cannon Firecracker The Log Magic Archer Mega Knight
Magic Archer
Knight Cannon The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log Electro Wizard Magic Archer
Knight Cannon Firecracker The Log Electro Wizard Mega Knight
Cannon Mega Knight Knight Electro Wizard
Cannon Knight Firecracker Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Cannon Firecracker Magic Archer
Cannon The Log Electro Wizard Magic Archer Mega Knight
Cannon
Knight Cannon Firecracker Electro Wizard Mega Knight
Electro Wizard Knight Cannon Firecracker The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Cannon Mega Knight Knight The Log Electro Wizard
Mega Knight Cannon Firecracker The Log Electro Wizard Magic Archer
Knight Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Firecracker Electro Wizard
Cannon Mega Knight Knight Firecracker The Log Electro Wizard Magic Archer
The Log Knight Cannon Firecracker Electro Wizard Magic Archer Mega Knight
Cannon Electro Wizard
Mega Knight Knight Cannon Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Firecracker The Log Magic Archer Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Cannon Mega Knight
Firecracker Electro Wizard Magic Archer
Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker The Log Magic Archer
Cannon
Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight Cannon
Cannon Firecracker Magic Archer Mega Knight
Electro Wizard Knight Firecracker The Log Magic Archer
Mega Knight Cannon Firecracker The Log Electro Wizard Magic Archer
Cannon Electro Wizard
Cannon Mega Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight Firecracker The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Electro Wizard
Firecracker Knight The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
The Log
Knight Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker Mega Knight

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