My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Giant Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Cannon Goblin Gang Flying Machine
Zap
Cannon Goblin Gang Flying Machine
Barbarian Barrel
Cannon Goblin Gang Wizard
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Wizard
Fireball
Cannon Goblin Gang Flying Machine Wizard
Poison
Cannon Goblin Gang Flying Machine Wizard
Lightning
Cannon Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Tornado Void Flying Machine Giant Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Tornado Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Giant
Flying Machine
Giant
Giant
Goblin Gang Flying Machine Wizard Tornado Void
Wizard
Tornado Giant
Tornado
Wizard Giant
Void
Giant
Archer Queen

Defense Synergies 1 6

Cannon
Goblin Gang Flying Machine Wizard Archer Queen
Goblin Gang
Cannon Flying Machine Archer Queen
Flying Machine
Cannon Goblin Gang
Giant
Wizard
Tornado Cannon
Tornado
Wizard
Void
Archer Queen
Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine Wizard Void
Cannon Goblin Gang Flying Machine
Cannon Goblin Gang Tornado Void
Cannon Goblin Gang
Tornado
Goblin Gang Tornado Cannon Flying Machine
Tornado Cannon Goblin Gang Flying Machine Wizard Void
Cannon Flying Machine Void
Cannon Goblin Gang Tornado Archer Queen
Goblin Gang Tornado Cannon
Goblin Gang Cannon Flying Machine Wizard Tornado
Goblin Gang Flying Machine Wizard Tornado
Cannon Goblin Gang Flying Machine Wizard
Wizard Cannon Goblin Gang Tornado
Cannon Goblin Gang
Tornado Cannon Goblin Gang
Wizard Cannon Goblin Gang Tornado
Cannon Goblin Gang Flying Machine Wizard Tornado
Wizard Tornado Cannon Flying Machine
Cannon Tornado
Goblin Gang Wizard Cannon Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void
Void Goblin Gang Flying Machine Wizard
Goblin Gang
Goblin Gang Tornado
Cannon Goblin Gang
Wizard Goblin Gang Flying Machine Tornado
Goblin Gang Flying Machine Void
Void Flying Machine Tornado
Cannon Goblin Gang
Flying Machine
Tornado Void Archer Queen
Cannon Goblin Gang Wizard
Wizard Cannon Flying Machine
Goblin Gang Flying Machine Tornado Archer Queen
Cannon Flying Machine Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine
Void Flying Machine Tornado
Flying Machine Void
Flying Machine Void
Wizard
Wizard Flying Machine Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Tornado
Void Flying Machine Wizard Tornado
Goblin Gang Tornado Void
Void Flying Machine Wizard Tornado
Void Flying Machine Wizard Tornado Archer Queen
Flying Machine Void
Flying Machine Void
Flying Machine
Flying Machine Wizard
Flying Machine Wizard
Tornado
Void Flying Machine Wizard
Flying Machine Wizard Tornado
Void
Wizard Tornado Void
Void Tornado
Flying Machine Void
Tornado Wizard
Void Flying Machine Wizard Tornado
Void Flying Machine Wizard Tornado
Void Tornado
Flying Machine Wizard Tornado
Flying Machine Wizard Void
Void
Void Wizard
Void
Wizard
Goblin Gang Flying Machine Void
Flying Machine Wizard Tornado Archer Queen
Void Goblin Gang Flying Machine Wizard
Flying Machine Wizard
Void Tornado Archer Queen
Flying Machine Archer Queen
Goblin Gang Flying Machine Tornado Archer Queen
Flying Machine Tornado Void Archer Queen
Void Flying Machine Tornado Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: