My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Guards
Giant Snowball
Cannon Goblin Gang Furnace Guards Witch
Zap
Cannon Goblin Gang Furnace Guards Witch
Barbarian Barrel
Cannon Goblin Gang Elixir Golem Furnace Wizard Guards Witch
The Log
Cannon Goblin Gang Elixir Golem Furnace Guards Witch
Earthquake
Cannon Goblin Gang Elixir Golem Furnace Guards Witch
Arrows
Goblin Gang Furnace Guards Witch
Royal Delivery
Goblin Gang Elixir Golem Wizard Guards Witch Bowler
Fireball
Cannon Goblin Gang Elixir Golem Furnace Wizard Witch Bowler
Poison
Cannon Goblin Gang Elixir Golem Furnace Wizard Guards Witch
Lightning
Cannon Furnace Wizard Witch Bowler
Rocket
Furnace Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Elixir Golem Guards Furnace Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Elixir Golem Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Elixir Golem Bowler
Elixir Golem
Goblin Gang Furnace Wizard Witch Bowler
Furnace
Elixir Golem Bowler
Wizard
Elixir Golem
Guards
Witch
Elixir Golem Bowler
Bowler
Goblin Gang Elixir Golem Furnace Witch

Defense Synergies 0 12

Cannon
Goblin Gang Wizard Guards Witch Bowler
Goblin Gang
Cannon Furnace Guards
Elixir Golem
Furnace
Goblin Gang Guards Bowler
Wizard
Cannon Guards
Guards
Cannon Goblin Gang Furnace Wizard Witch
Witch
Cannon Guards Bowler
Bowler
Cannon Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Wizard
Cannon Goblin Gang Furnace Witch
Cannon Goblin Gang Furnace Witch Bowler
Cannon Witch Goblin Gang Furnace Guards Bowler
Bowler
Goblin Gang Bowler Cannon Furnace Guards
Furnace Cannon Goblin Gang Wizard Witch
Bowler Cannon
Cannon Witch Goblin Gang Furnace
Goblin Gang Guards Cannon Bowler
Goblin Gang Guards Witch Cannon Furnace Wizard Bowler
Goblin Gang Furnace Wizard Witch
Cannon Furnace Bowler Goblin Gang Wizard Guards Witch
Wizard Bowler Cannon Goblin Gang Furnace Guards Witch
Cannon Goblin Gang Furnace
Cannon Goblin Gang Furnace Bowler
Wizard Cannon Goblin Gang Furnace Witch Bowler
Cannon Goblin Gang Furnace Wizard Guards Witch Bowler
Furnace Wizard Witch Cannon Guards Bowler
Cannon
Goblin Gang Wizard Bowler Cannon Furnace Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Furnace Witch Bowler
Goblin Gang Wizard Bowler
Goblin Gang Guards Furnace Witch Bowler
Goblin Gang Guards Bowler
Cannon Goblin Gang Guards Witch Bowler
Furnace Wizard Goblin Gang Witch
Goblin Gang Guards Furnace Witch Bowler
Witch
Witch Cannon Goblin Gang Guards
Guards Witch Bowler
Guards Bowler
Bowler Cannon Goblin Gang Wizard Guards Witch
Wizard Cannon Furnace Witch Bowler
Goblin Gang Guards Witch Furnace Bowler
Bowler Cannon Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Bowler
Guards
Wizard Furnace Bowler
Wizard Furnace Witch
Furnace Wizard Witch Bowler
Wizard Bowler
Wizard
Goblin Gang Guards Bowler
Wizard Bowler
Wizard
Bowler
Furnace
Furnace Wizard Witch Bowler
Furnace Wizard Bowler
Wizard Bowler
Wizard Witch Bowler
Bowler
Wizard
Bowler
Furnace Wizard Witch Bowler
Witch
Wizard Witch Bowler
Wizard Witch Bowler
Furnace Wizard Witch
Wizard Guards Witch
Bowler
Wizard
Wizard Bowler
Goblin Gang Guards Witch
Wizard Witch
Goblin Gang Wizard Bowler
Wizard Bowler
Goblin Gang Guards Witch Bowler
Witch
Witch Bowler

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