My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Elite Barbarians Witch
The Log
Cannon Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Hog Rider Witch
Fireball
Cannon Firecracker Elite Barbarians Hog Rider Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Elite Barbarians Ice Golem Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Firecracker Fireball Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Elite Barbarians Ice Golem
Elite Barbarians
Firecracker Ice Golem Fireball Hog Rider The Log
Ice Golem
Hog Rider Firecracker Elite Barbarians Witch
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Firecracker Ice Golem Fireball The Log Elite Barbarians Witch
Witch
Ice Golem Hog Rider
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 5 9

Cannon
Ice Golem The Log Firecracker Fireball Witch
Firecracker
Ice Golem The Log Cannon
Elite Barbarians
Ice Golem The Log
Ice Golem
Cannon Firecracker Elite Barbarians Fireball Witch The Log
Fireball
The Log Cannon Ice Golem
Hog Rider
Witch
Cannon Ice Golem The Log
The Log
Cannon Firecracker Fireball Elite Barbarians Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Fireball The Log
Elite Barbarians Cannon Firecracker Witch The Log
Cannon Witch Elite Barbarians
Cannon Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians Fireball The Log
Fireball The Log Cannon Firecracker
Cannon Firecracker Fireball Witch
Cannon Ice Golem Fireball The Log
Cannon Witch Elite Barbarians
Elite Barbarians Cannon Firecracker Ice Golem
Witch Cannon Firecracker Ice Golem Fireball The Log
Firecracker Fireball Witch
Cannon Elite Barbarians Fireball Witch The Log
Fireball Cannon Firecracker Witch The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Cannon Firecracker Elite Barbarians Fireball Witch
Cannon Fireball Firecracker Elite Barbarians Witch The Log
Witch The Log Cannon Firecracker Ice Golem Fireball
Cannon Elite Barbarians
Cannon Firecracker Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Fireball Witch
Fireball Firecracker Elite Barbarians Ice Golem The Log
Elite Barbarians Ice Golem Witch The Log
Elite Barbarians Ice Golem Fireball The Log
Cannon Elite Barbarians Witch
Firecracker Fireball Ice Golem Witch
Elite Barbarians Ice Golem Fireball Witch
Elite Barbarians
Firecracker Elite Barbarians Ice Golem Fireball Witch The Log
Witch Cannon
Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Cannon Ice Golem Fireball Witch
Cannon Firecracker Fireball Witch
Elite Barbarians Witch Firecracker Ice Golem Fireball The Log
Cannon Firecracker Elite Barbarians Ice Golem Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem Witch
Firecracker Witch The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Ice Golem Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Ice Golem Fireball Witch
Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log

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