My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Cannon Flying Machine Baby Dragon
Zap
Cannon Firecracker Flying Machine Dark Prince
Barbarian Barrel
Cannon Firecracker Elite Barbarians Dark Prince
The Log
Cannon Firecracker Elite Barbarians Dark Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Elite Barbarians Flying Machine Baby Dragon Dark Prince
Fireball
Cannon Firecracker Elite Barbarians Flying Machine Baby Dragon
Poison
Cannon Firecracker Flying Machine
Lightning
Cannon Elite Barbarians Baby Dragon Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Flying Machine Baby Dragon Dark Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Firecracker Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elite Barbarians Flying Machine Baby Dragon Dark Prince Mega Knight
Elite Barbarians
Firecracker The Log Mega Knight
Flying Machine
Firecracker Baby Dragon Dark Prince Mega Knight
Baby Dragon
Firecracker Flying Machine Dark Prince Mega Knight
Dark Prince
Firecracker Flying Machine Baby Dragon
The Log
Elite Barbarians Mega Knight
Mega Knight
Firecracker Elite Barbarians Flying Machine Baby Dragon The Log

Defense Synergies 3 19

Cannon
The Log Firecracker Flying Machine Baby Dragon Dark Prince
Firecracker
The Log Cannon Flying Machine Baby Dragon Dark Prince Mega Knight
Elite Barbarians
Dark Prince The Log Mega Knight
Flying Machine
Cannon Firecracker Baby Dragon Dark Prince The Log Mega Knight
Baby Dragon
Cannon Firecracker Flying Machine Dark Prince The Log Mega Knight
Dark Prince
Elite Barbarians Cannon Firecracker Flying Machine Baby Dragon The Log
The Log
Cannon Firecracker Elite Barbarians Flying Machine Baby Dragon Dark Prince Mega Knight
Mega Knight
Firecracker Elite Barbarians Flying Machine Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Flying Machine Baby Dragon The Log
Elite Barbarians Cannon Firecracker Flying Machine Dark Prince The Log Mega Knight
Cannon Mega Knight Elite Barbarians Dark Prince
Cannon Elite Barbarians Firecracker Dark Prince Mega Knight
Firecracker Elite Barbarians Dark Prince The Log Mega Knight
The Log Cannon Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight
Cannon Firecracker Flying Machine Baby Dragon
Cannon Flying Machine Baby Dragon The Log Mega Knight
Cannon Elite Barbarians
Elite Barbarians Cannon Firecracker Dark Prince Mega Knight
Cannon Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon
Cannon Mega Knight Elite Barbarians Flying Machine Dark Prince The Log
Mega Knight Cannon Firecracker Baby Dragon Dark Prince The Log
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians The Log Mega Knight
Mega Knight Cannon Firecracker Elite Barbarians Dark Prince
Cannon Mega Knight Firecracker Elite Barbarians Flying Machine Baby Dragon Dark Prince The Log
Baby Dragon The Log Cannon Firecracker Flying Machine Dark Prince Mega Knight
Cannon Elite Barbarians
Dark Prince Mega Knight Cannon Firecracker Elite Barbarians Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince
Firecracker Elite Barbarians Flying Machine Baby Dragon The Log Mega Knight
Mega Knight Elite Barbarians Dark Prince The Log
Dark Prince Mega Knight Elite Barbarians The Log
Cannon Elite Barbarians Dark Prince Mega Knight
Firecracker Flying Machine Baby Dragon
Dark Prince Elite Barbarians Flying Machine
Mega Knight Elite Barbarians Dark Prince
Mega Knight Firecracker Elite Barbarians Flying Machine Baby Dragon Dark Prince The Log
Cannon
Mega Knight Elite Barbarians Flying Machine Dark Prince
Mega Knight Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince Mega Knight Cannon
Cannon Firecracker Flying Machine Baby Dragon Mega Knight
Elite Barbarians Firecracker Flying Machine Baby Dragon Dark Prince The Log
Mega Knight Cannon Firecracker Elite Barbarians Flying Machine Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Firecracker Flying Machine Dark Prince The Log
Firecracker Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon The Log
The Log Firecracker Flying Machine Baby Dragon
The Log Firecracker Flying Machine
Elite Barbarians
Firecracker Flying Machine Dark Prince The Log
Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Elite Barbarians Baby Dragon The Log
Firecracker Flying Machine Baby Dragon
Firecracker Elite Barbarians Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Flying Machine Baby Dragon The Log
Firecracker The Log Baby Dragon Dark Prince Mega Knight
Firecracker The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Elite Barbarians Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Elite Barbarians
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Flying Machine Dark Prince
Firecracker Flying Machine Baby Dragon
The Log
Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight
The Log Firecracker Flying Machine Baby Dragon
Firecracker Elite Barbarians Flying Machine Dark Prince Mega Knight
Firecracker Elite Barbarians Flying Machine Baby Dragon The Log
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight

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