My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Valkyrie Magic Archer
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Magic Archer
Fireball
Cannon Firecracker Balloon Magic Archer
Poison
Cannon Firecracker Balloon Magic Archer
Lightning
Cannon Valkyrie Balloon Magic Archer
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Firecracker Valkyrie Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Balloon Mega Knight
Valkyrie
Balloon Firecracker Magic Archer
Rage
Balloon
Balloon
Valkyrie Rage Firecracker The Log Magic Archer Mega Knight
The Log
Balloon Magic Archer Mega Knight
Magic Archer
Valkyrie Balloon The Log Mega Knight
Mega Knight
Firecracker Balloon The Log Magic Archer

Defense Synergies 3 9

Cannon
The Log Firecracker Valkyrie Magic Archer
Firecracker
Valkyrie The Log Cannon Mega Knight
Valkyrie
Firecracker Cannon The Log Magic Archer
Rage
Balloon
The Log
Cannon Firecracker Valkyrie Magic Archer Mega Knight
Magic Archer
Cannon Valkyrie The Log Mega Knight
Mega Knight
Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log Magic Archer
Cannon Firecracker Valkyrie The Log Mega Knight
Cannon Mega Knight Valkyrie
Cannon Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Cannon Firecracker Valkyrie Magic Archer Mega Knight
Cannon Firecracker Magic Archer
Cannon Valkyrie The Log Magic Archer Mega Knight
Cannon
Cannon Firecracker Valkyrie Mega Knight
Valkyrie Cannon Firecracker The Log Magic Archer Mega Knight
Firecracker Magic Archer
Cannon Mega Knight Valkyrie The Log
Valkyrie Mega Knight Cannon Firecracker The Log Magic Archer
Cannon Mega Knight
Cannon The Log Mega Knight
Mega Knight Cannon Firecracker Valkyrie
Cannon Mega Knight Firecracker Valkyrie The Log Magic Archer
Valkyrie The Log Cannon Firecracker Magic Archer Mega Knight
Cannon
Valkyrie Mega Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie The Log Magic Archer Mega Knight
Mega Knight Valkyrie The Log
Valkyrie Mega Knight The Log
Cannon Valkyrie Mega Knight
Firecracker Magic Archer
Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie The Log Magic Archer
Cannon
Mega Knight Valkyrie
Mega Knight Valkyrie The Log
Mega Knight Cannon Valkyrie
Cannon Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Valkyrie The Log Magic Archer
Valkyrie Mega Knight Cannon Firecracker The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie The Log
Firecracker The Log Magic Archer
The Log Magic Archer
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Firecracker Valkyrie The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Firecracker The Log Magic Archer Mega Knight
Firecracker Valkyrie The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Magic Archer Mega Knight
Firecracker The Log Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Magic Archer
Firecracker Magic Archer
The Log
Firecracker Valkyrie Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer Mega Knight

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