My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Firecracker Guards Prince
Barbarian Barrel
Cannon Firecracker Valkyrie Guards Electro Wizard
The Log
Cannon Firecracker Hog Rider Guards Prince
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Prince Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Guards Electro Wizard
Lightning
Cannon Valkyrie Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Guards Valkyrie Hog Rider Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Prince
Valkyrie
Hog Rider Prince Firecracker Electro Wizard
Hog Rider
Firecracker Valkyrie The Log Guards Prince Electro Wizard
Guards
Hog Rider The Log
Prince
Valkyrie Firecracker Hog Rider The Log Electro Wizard
The Log
Hog Rider Guards Prince
Electro Wizard
Valkyrie Hog Rider Prince

Defense Synergies 4 16

Cannon
The Log Firecracker Valkyrie Guards Prince Electro Wizard
Firecracker
Valkyrie The Log Cannon Guards Prince Electro Wizard
Valkyrie
Firecracker Cannon Prince The Log Electro Wizard
Hog Rider
Guards
Cannon Firecracker Prince The Log Electro Wizard
Prince
The Log Cannon Firecracker Valkyrie Guards Electro Wizard
The Log
Cannon Firecracker Prince Valkyrie Guards Electro Wizard
Electro Wizard
Cannon Firecracker Valkyrie Guards Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log Electro Wizard
Cannon Firecracker Valkyrie Prince The Log Electro Wizard
Cannon Prince Valkyrie Electro Wizard
Cannon Prince Firecracker Valkyrie Guards Electro Wizard
Firecracker Valkyrie Prince The Log
The Log Cannon Firecracker Valkyrie Guards Electro Wizard
Electro Wizard Cannon Firecracker
Cannon Valkyrie The Log Electro Wizard
Cannon Prince
Guards Cannon Firecracker Valkyrie Prince Electro Wizard
Valkyrie Guards Electro Wizard Cannon Firecracker The Log
Firecracker Electro Wizard
Cannon Prince Valkyrie Guards The Log Electro Wizard
Valkyrie Cannon Firecracker Guards Prince The Log Electro Wizard
Cannon Prince Electro Wizard
Cannon Prince The Log Electro Wizard
Cannon Firecracker Valkyrie Prince Electro Wizard
Cannon Firecracker Valkyrie Guards Prince The Log Electro Wizard
Valkyrie The Log Cannon Firecracker Guards Electro Wizard
Cannon Prince Electro Wizard
Valkyrie Cannon Firecracker Guards Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Prince Electro Wizard
Electro Wizard Firecracker Valkyrie Prince The Log
Guards Valkyrie Prince The Log Electro Wizard
Valkyrie Guards Prince The Log Electro Wizard
Cannon Valkyrie Guards Prince
Firecracker Electro Wizard
Guards Prince Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Firecracker Valkyrie Prince The Log
Cannon Guards
Valkyrie Guards Prince
Valkyrie Guards Prince The Log Electro Wizard
Prince Cannon Valkyrie Guards
Cannon Firecracker Valkyrie
Guards Electro Wizard Firecracker Valkyrie Prince The Log
Valkyrie Cannon Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie Guards Prince The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards Prince Electro Wizard
Firecracker Valkyrie Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Firecracker Prince The Log Electro Wizard
Firecracker Valkyrie The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
Prince The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log
Firecracker Electro Wizard
Prince
Firecracker The Log
Electro Wizard Guards Prince
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Prince Electro Wizard
The Log Firecracker
Firecracker Prince
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard

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