My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel Baby Dragon
Zap
Cannon Firecracker Goblin Barrel Prince
Barbarian Barrel
Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Goblin Barrel Prince
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Baby Dragon Prince Bowler
Fireball
Cannon Firecracker Goblin Barrel Baby Dragon Bowler
Poison
Cannon Firecracker
Lightning
Cannon Baby Dragon Prince Bowler
Rocket
Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Goblin Barrel Baby Dragon Prince Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Baby Dragon Prince Bowler
Rage
Prince
Goblin Barrel
Prince Firecracker Baby Dragon Bowler
Baby Dragon
Firecracker Goblin Barrel Prince Bowler Electro Giant
Prince
Goblin Barrel Firecracker Rage Baby Dragon Bowler Electro Giant
Bowler
Firecracker Goblin Barrel Baby Dragon Prince
Electro Giant
Baby Dragon Prince

Defense Synergies 0 11

Cannon
Firecracker Baby Dragon Prince Bowler Electro Giant
Firecracker
Cannon Baby Dragon Prince
Rage
Goblin Barrel
Baby Dragon
Cannon Firecracker Prince Bowler
Prince
Cannon Firecracker Baby Dragon Bowler Electro Giant
Bowler
Cannon Baby Dragon Prince
Electro Giant
Cannon Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Baby Dragon
Cannon Firecracker Prince
Cannon Prince Bowler
Cannon Prince Firecracker Bowler
Firecracker Prince Bowler
Bowler Cannon Firecracker Baby Dragon
Cannon Firecracker Baby Dragon
Bowler Cannon Baby Dragon Electro Giant
Cannon Prince
Cannon Firecracker Prince Bowler
Cannon Firecracker Baby Dragon Bowler Electro Giant
Firecracker Baby Dragon
Cannon Prince Bowler
Bowler Cannon Firecracker Baby Dragon Prince
Cannon Prince
Cannon Prince Bowler Electro Giant
Cannon Firecracker Prince Bowler
Cannon Firecracker Baby Dragon Prince Bowler
Baby Dragon Cannon Firecracker Bowler
Cannon Prince
Bowler Cannon Firecracker Baby Dragon Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bowler Electro Giant
Firecracker Baby Dragon Prince Bowler
Prince Bowler
Prince Bowler
Cannon Prince Bowler
Firecracker Electro Giant Baby Dragon
Prince Bowler
Prince
Firecracker Baby Dragon Prince
Cannon
Prince Bowler
Prince Bowler Electro Giant
Prince Bowler Cannon
Cannon Firecracker Baby Dragon Bowler Electro Giant
Electro Giant Firecracker Baby Dragon Prince Bowler
Bowler Cannon Firecracker Baby Dragon Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Bowler
Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Bowler
Firecracker Electro Giant Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker
Prince Bowler
Firecracker Prince Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Prince Bowler
Firecracker Baby Dragon Bowler Electro Giant
Baby Dragon Prince Bowler
Prince Bowler
Baby Dragon
Firecracker Electro Giant Baby Dragon Bowler
Firecracker Baby Dragon Bowler
Baby Dragon Prince Bowler
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Giant
Firecracker Electro Giant
Bowler
Firecracker
Prince
Firecracker Bowler
Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Prince Bowler
Firecracker Baby Dragon Bowler
Electro Giant
Firecracker Prince
Electro Giant Firecracker Baby Dragon Bowler
Firecracker
Firecracker Baby Dragon Prince Bowler Electro Giant

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