My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Cannon Firecracker Wizard Skeleton Army
The Log
Cannon Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Cannon Firecracker Wizard Skeleton Army
Poison
Cannon Firecracker Wizard Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Skeleton Army Void Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Mini P.E.K.K.A
Royal Giant
Firecracker Wizard Void
Mini P.E.K.K.A
Firecracker Wizard Rage
Wizard
Royal Giant Mini P.E.K.K.A Rage
Rage
Mini P.E.K.K.A Wizard
Skeleton Army
Void
Royal Giant

Defense Synergies 0 9

Cannon
Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Firecracker
Cannon Mini P.E.K.K.A Skeleton Army
Royal Giant
Mini P.E.K.K.A
Cannon Firecracker Wizard Skeleton Army
Wizard
Cannon Mini P.E.K.K.A Skeleton Army
Rage
Skeleton Army
Cannon Firecracker Mini P.E.K.K.A Wizard
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard Void
Mini P.E.K.K.A Skeleton Army Cannon Firecracker
Cannon Mini P.E.K.K.A Skeleton Army Void
Cannon Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Firecracker
Cannon Firecracker Wizard Void
Cannon Void
Cannon Mini P.E.K.K.A Skeleton Army
Skeleton Army Cannon Firecracker Mini P.E.K.K.A
Skeleton Army Cannon Firecracker Wizard
Firecracker Wizard
Cannon Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Mini P.E.K.K.A
Wizard Cannon Firecracker Mini P.E.K.K.A Skeleton Army
Cannon Firecracker Wizard Skeleton Army
Wizard Cannon Firecracker
Mini P.E.K.K.A Cannon
Wizard Skeleton Army Cannon Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Void
Void Firecracker Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Cannon Mini P.E.K.K.A Skeleton Army
Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Void
Mini P.E.K.K.A Skeleton Army
Void Firecracker Mini P.E.K.K.A Skeleton Army
Cannon Skeleton Army
Mini P.E.K.K.A
Skeleton Army Void
Mini P.E.K.K.A Skeleton Army Cannon Wizard
Wizard Cannon Firecracker Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Mini P.E.K.K.A Void
Firecracker Void Wizard
Void Firecracker Wizard
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Void
Wizard Void
Void
Void
Firecracker Wizard
Firecracker Void Wizard
Void Wizard
Void Firecracker
Firecracker Wizard
Firecracker Wizard Void
Mini P.E.K.K.A Void
Void Wizard
Void Firecracker
Firecracker Wizard
Skeleton Army Void
Firecracker Wizard
Void Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker

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