My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Bowler Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Cannon Dart Goblin Witch Lumberjack
Zap
Cannon Firecracker Royal Giant Dart Goblin Witch Bandit
Barbarian Barrel
Cannon Firecracker Dart Goblin Witch Bandit Lumberjack
The Log
Cannon Firecracker Royal Giant Dart Goblin Witch Bandit Lumberjack
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Witch Bowler Bandit Lumberjack
Fireball
Cannon Firecracker Dart Goblin Witch Bowler Bandit Lumberjack
Poison
Cannon Firecracker Dart Goblin Witch
Lightning
Cannon Witch Bowler Bandit Lumberjack
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Dart Goblin Bandit Lumberjack Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Dart Goblin Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Giant Dart Goblin Bowler Bandit Lumberjack
Royal Giant
Firecracker Dart Goblin Witch Bowler Bandit Lumberjack
Dart Goblin
Royal Giant Firecracker Bowler Bandit
Witch
Royal Giant Bowler Bandit Lumberjack
Bowler
Firecracker Royal Giant Dart Goblin Witch Lumberjack
Bandit
Firecracker Royal Giant Dart Goblin Witch Lumberjack
Lumberjack
Firecracker Royal Giant Witch Bowler Bandit

Defense Synergies 0 18

Cannon
Firecracker Dart Goblin Witch Bowler Bandit Lumberjack
Firecracker
Cannon Dart Goblin Bandit Lumberjack
Royal Giant
Dart Goblin
Cannon Firecracker Bowler Bandit Lumberjack
Witch
Cannon Bowler Bandit Lumberjack
Bowler
Cannon Dart Goblin Witch Bandit Lumberjack
Bandit
Cannon Firecracker Dart Goblin Witch Bowler Lumberjack
Lumberjack
Cannon Firecracker Dart Goblin Witch Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Dart Goblin
Lumberjack Cannon Firecracker Dart Goblin Witch Bandit
Cannon Witch Bowler Lumberjack Dart Goblin Bandit
Cannon Witch Lumberjack Firecracker Dart Goblin Bowler Bandit
Firecracker Bowler Lumberjack
Bowler Cannon Firecracker Dart Goblin Bandit Lumberjack
Dart Goblin Cannon Firecracker Witch
Bowler Cannon Dart Goblin Bandit
Cannon Witch Lumberjack
Cannon Firecracker Dart Goblin Bowler Bandit Lumberjack
Dart Goblin Witch Cannon Firecracker Bowler Bandit Lumberjack
Firecracker Dart Goblin Witch
Cannon Bowler Lumberjack Witch Bandit
Bowler Cannon Firecracker Dart Goblin Witch Lumberjack
Cannon Bandit Lumberjack
Cannon Bowler Bandit Lumberjack
Cannon Firecracker Witch Bowler Lumberjack
Cannon Firecracker Dart Goblin Witch Bowler Bandit Lumberjack
Witch Cannon Firecracker Dart Goblin Bowler Bandit Lumberjack
Cannon Dart Goblin Lumberjack
Bowler Cannon Firecracker Dart Goblin Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bowler Bandit
Bandit Firecracker Bowler Lumberjack
Bandit Lumberjack Witch Bowler
Bowler Lumberjack Bandit
Cannon Witch Bowler Bandit Lumberjack
Firecracker Dart Goblin Witch
Dart Goblin Witch Bowler Bandit Lumberjack
Lumberjack
Firecracker Witch Bandit
Witch Cannon Dart Goblin
Dart Goblin Witch Bowler Lumberjack
Bowler
Bowler Cannon Witch Bandit Lumberjack
Cannon Firecracker Dart Goblin Witch Bowler
Witch Firecracker Dart Goblin Bowler Lumberjack
Bowler Cannon Firecracker Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bowler Bandit
Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Bowler
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Bowler
Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Bandit
Bowler Lumberjack
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Bowler Bandit
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Bowler Bandit
Firecracker Dart Goblin Witch Bowler
Bowler
Bowler
Firecracker Witch Bowler
Witch
Firecracker Dart Goblin Witch Bowler Bandit
Witch Bowler Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Bowler
Dart Goblin Bandit
Firecracker
Firecracker Bowler
Dart Goblin Witch Bandit
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Bowler Lumberjack
Firecracker Dart Goblin Bowler
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Bowler
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Bowler Bandit

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