My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Cannon Balloon
Zap
Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Wizard Giant Skeleton
The Log
Cannon Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Balloon Giant Skeleton
Fireball
Cannon Firecracker Wizard Balloon
Poison
Cannon Firecracker Wizard Balloon
Lightning
Cannon Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Firecracker Mini P.E.K.K.A Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Mirror Balloon Giant Skeleton Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mirror Giant Skeleton Mega Knight
Wizard
Mini P.E.K.K.A Balloon Giant Skeleton Mega Knight
Mirror
Firecracker Mini P.E.K.K.A Balloon Giant Skeleton
Balloon
Firecracker Wizard Mirror Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard Mirror Balloon
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Balloon

Defense Synergies 1 12

Cannon
Mirror Firecracker Mini P.E.K.K.A Wizard
Firecracker
Cannon Mini P.E.K.K.A Mirror Giant Skeleton Mega Knight
Mini P.E.K.K.A
Cannon Firecracker Wizard Mirror
Wizard
Cannon Mini P.E.K.K.A Giant Skeleton Mega Knight
Mirror
Cannon Firecracker Mini P.E.K.K.A Mega Knight
Balloon
Giant Skeleton
Firecracker Wizard
Mega Knight
Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard
Mini P.E.K.K.A Cannon Firecracker Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Giant Skeleton
Cannon Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Cannon Firecracker Mega Knight
Cannon Firecracker Wizard
Cannon Giant Skeleton Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Cannon Firecracker Wizard Giant Skeleton Mega Knight
Firecracker Wizard
Cannon Mini P.E.K.K.A Mega Knight Wizard Giant Skeleton
Wizard Mega Knight Cannon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mega Knight Firecracker Wizard
Wizard Cannon Firecracker Giant Skeleton Mega Knight
Mini P.E.K.K.A Cannon
Wizard Mega Knight Cannon Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Skeleton
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Cannon Mini P.E.K.K.A Mega Knight
Firecracker Wizard
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A
Cannon
Mega Knight Mini P.E.K.K.A Giant Skeleton
Mega Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Cannon Wizard
Wizard Cannon Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Giant Skeleton
Mega Knight Cannon Firecracker Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight

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