My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Dart Goblin Hog Rider Skeleton Army
Zap
Cannon Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Cannon Firecracker Dart Goblin Valkyrie Skeleton Army
The Log
Cannon Firecracker Dart Goblin Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Valkyrie Hog Rider Skeleton Army
Fireball
Cannon Firecracker Dart Goblin Hog Rider Skeleton Army
Poison
Cannon Firecracker Dart Goblin Skeleton Army
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Dart Goblin Skeleton Army Fireball Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Dart Goblin Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Hog Rider Mega Knight
Fireball
Hog Rider Mega Knight
Valkyrie
Dart Goblin Hog Rider Firecracker
Hog Rider
Firecracker Fireball Valkyrie Dart Goblin Mega Knight
Skeleton Army
Mega Knight
Firecracker Dart Goblin Fireball Hog Rider

Defense Synergies 1 13

Cannon
Firecracker Dart Goblin Fireball Valkyrie Skeleton Army
Firecracker
Valkyrie Cannon Dart Goblin Skeleton Army Mega Knight
Dart Goblin
Cannon Firecracker Valkyrie Skeleton Army Mega Knight
Fireball
Cannon Valkyrie Mega Knight
Valkyrie
Firecracker Cannon Dart Goblin Fireball
Hog Rider
Skeleton Army
Cannon Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Fireball Valkyrie
Skeleton Army Cannon Firecracker Dart Goblin Valkyrie Mega Knight
Cannon Skeleton Army Mega Knight Dart Goblin Valkyrie
Cannon Skeleton Army Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Cannon Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Cannon Firecracker Fireball
Cannon Dart Goblin Fireball Valkyrie Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Skeleton Army Cannon Firecracker Fireball Mega Knight
Firecracker Dart Goblin Fireball
Cannon Skeleton Army Mega Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Cannon Firecracker Dart Goblin
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Fireball Mega Knight
Mega Knight Cannon Firecracker Fireball Valkyrie Skeleton Army
Cannon Fireball Mega Knight Firecracker Dart Goblin Valkyrie Skeleton Army
Valkyrie Cannon Firecracker Dart Goblin Fireball Mega Knight
Cannon Dart Goblin
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball
Fireball Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Fireball
Cannon Valkyrie Skeleton Army Mega Knight
Firecracker Fireball Dart Goblin
Skeleton Army Dart Goblin Fireball Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Fireball Valkyrie Skeleton Army
Cannon Dart Goblin Skeleton Army
Mega Knight Dart Goblin Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Cannon Fireball Valkyrie
Cannon Firecracker Dart Goblin Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin Fireball Valkyrie
Valkyrie Mega Knight Cannon Firecracker Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Valkyrie
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball Firecracker Dart Goblin
Fireball
Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight
Fireball
Firecracker Dart Goblin Fireball Mega Knight
Firecracker Dart Goblin Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Dart Goblin
Fireball Mega Knight
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball
Dart Goblin Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Dart Goblin Fireball Skeleton Army
Fireball Firecracker Dart Goblin
Fireball
Fireball Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Mega Knight

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