My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Barbarians Electro Wizard
The Log
Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Electro Wizard
Fireball
Cannon Barbarians Hog Rider Electro Wizard
Poison
Cannon Barbarians Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Cannon Hog Rider Freeze Electro Wizard Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Rage Cannon Hog Rider

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Hog Rider
Rage Freeze Barbarians Barbarian Barrel Electro Wizard Golden Knight
Barbarian Barrel
Hog Rider
Rage
Hog Rider Electro Wizard Golden Knight
Freeze
Hog Rider
Electro Wizard
Hog Rider Rage
Golden Knight
Hog Rider Rage

Defense Synergies 0 4

Cannon
Barbarian Barrel Electro Wizard
Barbarians
Hog Rider
Barbarian Barrel
Cannon Electro Wizard
Rage
Freeze
Electro Wizard
Electro Wizard
Cannon Barbarian Barrel Freeze
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Electro Wizard Golden Knight
Barbarians Cannon Electro Wizard
Cannon Barbarians Freeze Electro Wizard
Cannon Barbarians Electro Wizard
Barbarians Barbarian Barrel
Barbarian Barrel Freeze Cannon Electro Wizard
Electro Wizard Cannon Freeze
Cannon Barbarians Barbarian Barrel Electro Wizard Golden Knight
Cannon Barbarians
Cannon Barbarians Barbarian Barrel Electro Wizard
Barbarians Electro Wizard Cannon Barbarian Barrel Freeze
Electro Wizard
Cannon Barbarians Freeze Electro Wizard
Cannon Barbarians Barbarian Barrel Freeze Electro Wizard Golden Knight
Barbarians Cannon Electro Wizard
Barbarians Cannon Freeze Electro Wizard
Barbarians Cannon Electro Wizard
Cannon Barbarians Barbarian Barrel Electro Wizard Golden Knight
Barbarian Barrel Freeze Cannon Barbarians Electro Wizard
Barbarians Cannon Electro Wizard
Cannon Barbarians Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Electro Wizard
Electro Wizard Barbarian Barrel
Barbarians Electro Wizard Golden Knight
Barbarians Barbarian Barrel Electro Wizard
Barbarians Cannon
Freeze Electro Wizard
Barbarians Electro Wizard
Barbarians
Freeze Electro Wizard Barbarians Barbarian Barrel
Cannon Barbarians
Barbarians Golden Knight
Barbarians Electro Wizard
Barbarians Cannon Golden Knight
Cannon Barbarians
Barbarians Electro Wizard Barbarian Barrel Freeze Golden Knight
Cannon Barbarians Barbarian Barrel Freeze Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze Golden Knight
Barbarian Barrel Electro Wizard Golden Knight
Barbarian Barrel
Barbarians Barbarian Barrel Freeze
Barbarian Barrel
Freeze
Barbarian Barrel Freeze
Golden Knight
Electro Wizard
Barbarian Barrel Electro Wizard Golden Knight
Barbarian Barrel Golden Knight
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel Golden Knight
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel Electro Wizard
Barbarian Barrel Golden Knight
Barbarians Barbarian Barrel
Freeze Barbarian Barrel
Barbarian Barrel Electro Wizard Golden Knight
Golden Knight
Barbarian Barrel Golden Knight
Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Barbarians Barbarian Barrel Freeze
Electro Wizard
Freeze
Barbarian Barrel
Electro Wizard
Freeze Electro Wizard Golden Knight
Electro Wizard
Barbarian Barrel Freeze Electro Wizard Golden Knight

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