My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Skeleton Army Ram Rider
Giant Snowball
Cannon Three Musketeers Wall Breakers Skeleton Army Ram Rider
Zap
Cannon Three Musketeers Wall Breakers Skeleton Army Ram Rider
Barbarian Barrel
Cannon Barbarian Hut Three Musketeers Wall Breakers Skeleton Army Royal Ghost
The Log
Cannon Barbarian Hut Three Musketeers Wall Breakers Skeleton Army Ram Rider
Earthquake
Cannon Barbarian Hut Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Three Musketeers Wall Breakers Skeleton Army Royal Ghost Ram Rider
Fireball
Cannon Barbarian Hut Three Musketeers Wall Breakers Skeleton Army Ram Rider
Poison
Cannon Barbarian Hut Three Musketeers Skeleton Army
Lightning
Cannon Barbarian Hut Three Musketeers Ram Rider
Rocket
Barbarian Hut Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Skeleton Army Royal Ghost Ram Rider Barbarian Hut Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Cannon Skeleton Army Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarian Hut
Three Musketeers Wall Breakers Royal Ghost Ram Rider
Three Musketeers
Barbarian Hut Royal Ghost
Wall Breakers
Barbarian Hut Royal Ghost Mega Knight
Skeleton Army
Royal Ghost
Barbarian Hut Three Musketeers Wall Breakers Ram Rider Mega Knight
Ram Rider
Barbarian Hut Royal Ghost Mega Knight
Mega Knight
Wall Breakers Royal Ghost Ram Rider

Defense Synergies 0 4

Cannon
Skeleton Army Royal Ghost
Barbarian Hut
Skeleton Army
Three Musketeers
Wall Breakers
Skeleton Army
Cannon Barbarian Hut
Royal Ghost
Cannon Mega Knight
Ram Rider
Mega Knight
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Ram Rider
Barbarian Hut Skeleton Army Cannon Three Musketeers Ram Rider Mega Knight
Cannon Barbarian Hut Three Musketeers Skeleton Army Ram Rider Mega Knight
Cannon Barbarian Hut Three Musketeers Skeleton Army Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Cannon Royal Ghost Mega Knight
Three Musketeers Ram Rider Cannon Barbarian Hut
Barbarian Hut Cannon Ram Rider Mega Knight
Cannon Barbarian Hut Three Musketeers Skeleton Army
Skeleton Army Cannon Royal Ghost Mega Knight
Skeleton Army Cannon Royal Ghost Ram Rider Mega Knight
Three Musketeers Barbarian Hut Ram Rider
Cannon Barbarian Hut Skeleton Army Mega Knight Three Musketeers Ram Rider
Barbarian Hut Three Musketeers Skeleton Army Mega Knight Cannon Royal Ghost
Barbarian Hut Skeleton Army Cannon Three Musketeers Ram Rider Mega Knight
Barbarian Hut Skeleton Army Cannon Three Musketeers Ram Rider Mega Knight
Barbarian Hut Three Musketeers Mega Knight Cannon Skeleton Army
Cannon Mega Knight Barbarian Hut Three Musketeers Skeleton Army Royal Ghost Ram Rider
Cannon Barbarian Hut Royal Ghost Ram Rider Mega Knight
Barbarian Hut Cannon Three Musketeers Ram Rider
Skeleton Army Royal Ghost Mega Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Mega Knight Royal Ghost
Royal Ghost Mega Knight
Skeleton Army Mega Knight Barbarian Hut Ram Rider
Skeleton Army Mega Knight Barbarian Hut Ram Rider
Barbarian Hut Cannon Three Musketeers Skeleton Army Ram Rider Mega Knight
Three Musketeers Ram Rider
Skeleton Army Barbarian Hut Ram Rider
Mega Knight Barbarian Hut Skeleton Army
Mega Knight Barbarian Hut Skeleton Army
Cannon Barbarian Hut Three Musketeers Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon Barbarian Hut Three Musketeers Ram Rider
Cannon Barbarian Hut Three Musketeers Skeleton Army Mega Knight
Skeleton Army Barbarian Hut Three Musketeers
Mega Knight Cannon Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Royal Ghost
Royal Ghost Ram Rider
Barbarian Hut
Barbarian Hut
Mega Knight
Ram Rider
Barbarian Hut Ram Rider
Ram Rider
Three Musketeers
Ram Rider
Barbarian Hut Three Musketeers
Barbarian Hut
Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers Mega Knight
Three Musketeers
Three Musketeers Mega Knight
Mega Knight
Mega Knight
Barbarian Hut
Mega Knight
Royal Ghost Ram Rider
Ram Rider Mega Knight
Mega Knight
Mega Knight
Barbarian Hut Skeleton Army
Three Musketeers Ram Rider
Three Musketeers Mega Knight
Three Musketeers Mega Knight
Royal Ghost Mega Knight

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