My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Inferno Dragon
Giant Snowball
Cannon Guards Miner Princess Inferno Dragon
Zap
Cannon Guards Princess Inferno Dragon
Barbarian Barrel
Cannon Guards Princess
The Log
Cannon Guards Princess
Earthquake
Cannon Guards
Arrows
Guards Princess
Royal Delivery
Guards Miner Princess Inferno Dragon
Fireball
Cannon Princess Inferno Dragon
Poison
Cannon Guards Princess
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Guards Miner Princess Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Cannon
Guards
Miner The Log
The Log
Guards Miner Princess Mega Knight
Miner
Guards Arrows The Log Inferno Dragon Mega Knight
Princess
The Log Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows The Log Miner Princess

Defense Synergies 2 13

Arrows
Mega Knight Cannon
Cannon
The Log Arrows Guards Princess Inferno Dragon
Guards
Cannon The Log Princess
The Log
Cannon Guards Miner Princess Inferno Dragon Mega Knight
Miner
The Log Mega Knight
Princess
Cannon Guards The Log Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Arrows The Log Miner Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Inferno Dragon Cannon The Log Mega Knight
Cannon Mega Knight Inferno Dragon
Cannon Inferno Dragon Guards Mega Knight
Arrows The Log Princess Mega Knight
Arrows The Log Cannon Guards Mega Knight
Inferno Dragon Arrows Cannon Princess
Arrows Cannon The Log Mega Knight
Cannon Inferno Dragon Princess
Guards Cannon Miner Mega Knight
Guards Arrows Cannon The Log Princess Mega Knight
Arrows Inferno Dragon Princess
Cannon Mega Knight Guards The Log
Mega Knight Arrows Cannon Guards The Log Princess
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Mega Knight Arrows Cannon
Arrows Cannon Mega Knight Guards The Log
Arrows The Log Cannon Guards Princess Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Cannon Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows The Log Miner Inferno Dragon Mega Knight
Guards Mega Knight The Log
Guards Mega Knight The Log
Cannon Guards Inferno Dragon Mega Knight
Arrows Princess
Guards
Mega Knight Inferno Dragon
Mega Knight The Log Inferno Dragon
Cannon Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Arrows Guards The Log
Mega Knight Cannon Guards
Cannon Princess Mega Knight
Guards The Log Inferno Dragon
Arrows Mega Knight Cannon The Log Princess Inferno Dragon
Arrows Cannon
Cannon Mega Knight
Cannon Guards Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards The Log
Arrows The Log Miner Princess
Arrows The Log Miner
Arrows Guards The Log
Arrows The Log Mega Knight
Arrows Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Miner
Guards
Miner Arrows The Log Princess
Arrows Princess
The Log Miner Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Mega Knight
Arrows
Arrows The Log Princess Mega Knight
Arrows The Log Miner Princess Mega Knight
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess Mega Knight
Inferno Dragon
Arrows The Log Miner Princess
Arrows The Log Miner Princess Mega Knight
Miner Arrows The Log
Arrows Princess
Guards
Arrows The Log Miner Mega Knight
Arrows Princess
Mega Knight
Arrows The Log Princess
Guards Princess
Arrows Princess
Arrows The Log
Miner Princess Mega Knight
Arrows The Log Princess
Arrows
Mega Knight
Guards The Log Princess
Princess
The Log Miner Princess Mega Knight
Inferno Dragon
Mega Knight

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