My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Battle Ram Balloon
Zap
Battle Ram Balloon
Barbarian Barrel
Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram Wizard Balloon Bowler
Fireball
Battle Ram Wizard Balloon Bowler
Poison
Wizard Balloon
Lightning
Battle Ram Wizard Balloon Bowler
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage Tornado Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Battle Ram Poison Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Tornado Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Battle Ram Bowler
Battle Ram
Poison Arrows Tornado
Wizard
Tornado Rage Balloon
Rage
Balloon Wizard
Tornado
Wizard Battle Ram Poison Balloon Bowler
Poison
Battle Ram Tornado Balloon Bowler
Balloon
Arrows Rage Wizard Tornado Poison
Bowler
Arrows Tornado Poison

Defense Synergies 2 3

Arrows
Tornado Bowler
Battle Ram
Wizard
Tornado
Rage
Tornado
Wizard Bowler Arrows Poison
Poison
Tornado
Balloon
Bowler
Tornado Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Tornado Bowler
Bowler
Arrows Tornado Poison Bowler
Arrows Tornado Bowler
Tornado Arrows Wizard Poison
Bowler Arrows Poison
Tornado
Tornado Bowler
Poison Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Poison
Bowler Wizard
Wizard Bowler Arrows Tornado Poison
Tornado Bowler
Wizard Arrows Tornado Poison Bowler
Arrows Wizard Tornado Bowler
Arrows Wizard Tornado Poison Bowler
Tornado
Wizard Bowler Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Poison Arrows Wizard Bowler
Bowler
Bowler Tornado
Bowler
Arrows Wizard Poison Tornado
Bowler
Tornado Poison
Bowler
Arrows Tornado Poison Bowler
Bowler Wizard
Wizard Bowler
Tornado Poison Bowler
Arrows Poison Bowler Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Tornado Bowler
Arrows Poison
Arrows Poison
Wizard Poison Arrows Bowler
Arrows Wizard Poison Tornado
Arrows Wizard Tornado Poison Bowler
Arrows Poison Wizard Tornado Bowler
Arrows Poison Wizard Tornado
Tornado Poison Bowler
Poison Arrows Wizard Tornado Bowler
Poison Arrows Wizard Tornado
Poison Bowler
Arrows Poison
Arrows Poison
Arrows Wizard Poison Bowler
Arrows Wizard Poison Bowler
Arrows Tornado Poison
Arrows Wizard Poison Bowler
Arrows Wizard Tornado Poison Bowler
Poison Bowler
Arrows Wizard Tornado Poison
Tornado Bowler
Arrows Poison
Arrows Tornado Poison Wizard Bowler
Arrows Poison Wizard Tornado Bowler
Arrows Wizard Tornado Poison Bowler
Poison Arrows Tornado
Poison Arrows Wizard Tornado
Wizard Poison
Bowler
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison Bowler
Poison Arrows Wizard Tornado
Arrows
Poison Wizard Bowler
Arrows Wizard Poison Bowler
Arrows Tornado Poison
Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler

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