My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Giant Prince
Giant Snowball
Bomber Hog Rider
Zap
Bomber Prince
Barbarian Barrel
Bomber Elite Barbarians Executioner Electro Wizard
The Log
Bomber Elite Barbarians Hog Rider Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Hog Rider Prince Executioner Electro Wizard
Fireball
Bomber Elite Barbarians Hog Rider Executioner Electro Wizard
Poison
Bomber Executioner Electro Wizard
Lightning
Elite Barbarians Prince Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Hog Rider Electro Wizard Giant Prince Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Hog Rider Electro Wizard

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians Hog Rider Prince
Zap
Elite Barbarians Hog Rider Giant Prince Electro Wizard Bomber Executioner
Elite Barbarians
Zap Bomber Hog Rider
Hog Rider
Zap Bomber Elite Barbarians Giant Prince Executioner Electro Wizard
Giant
Bomber Zap Prince Hog Rider Executioner Electro Wizard
Prince
Zap Giant Bomber Hog Rider Electro Wizard
Executioner
Zap Hog Rider Giant
Electro Wizard
Zap Hog Rider Giant Prince

Defense Synergies 1 7

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Elite Barbarians Prince Executioner
Elite Barbarians
Zap
Hog Rider
Giant
Prince
Zap Executioner Electro Wizard
Executioner
Zap Prince
Electro Wizard
Zap Bomber Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Executioner Electro Wizard
Elite Barbarians Bomber Zap Prince Executioner Electro Wizard
Prince Bomber Elite Barbarians Executioner Electro Wizard
Elite Barbarians Prince Bomber Electro Wizard
Bomber Elite Barbarians Prince
Bomber Zap Executioner Electro Wizard
Electro Wizard Zap Executioner
Zap Electro Wizard
Elite Barbarians Prince
Elite Barbarians Bomber Prince Electro Wizard
Executioner Electro Wizard Bomber Zap
Executioner Zap Electro Wizard
Prince Bomber Zap Elite Barbarians Electro Wizard
Bomber Executioner Zap Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Zap Elite Barbarians Prince Electro Wizard
Bomber Elite Barbarians Prince Executioner Electro Wizard
Bomber Zap Elite Barbarians Prince Executioner Electro Wizard
Zap Executioner Bomber Electro Wizard
Elite Barbarians Prince Electro Wizard
Bomber Elite Barbarians Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians Prince Executioner
Zap Elite Barbarians Prince Electro Wizard
Prince Zap Elite Barbarians Electro Wizard
Elite Barbarians Prince Executioner
Executioner Zap Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Elite Barbarians Prince
Elite Barbarians Prince
Zap Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Executioner
Bomber Executioner
Elite Barbarians Electro Wizard Bomber Zap Prince Executioner
Executioner Bomber Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Prince
Bomber Executioner Zap
Executioner Zap
Bomber Executioner
Zap Executioner
Zap
Elite Barbarians Prince Electro Wizard
Zap Prince Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Zap Elite Barbarians Prince
Bomber Zap Executioner
Executioner
Bomber
Bomber Zap Prince Executioner Electro Wizard
Bomber Zap
Prince
Prince
Zap
Zap Bomber Executioner
Zap Executioner Electro Wizard
Zap Prince
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard
Elite Barbarians
Bomber Zap
Zap Electro Wizard
Prince
Zap Electro Wizard Prince
Zap Executioner Electro Wizard
Prince Executioner Electro Wizard
Bomber Zap Executioner
Zap
Elite Barbarians Prince Executioner
Zap Elite Barbarians Electro Wizard
Zap Executioner Electro Wizard
Zap Prince Executioner Electro Wizard

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