My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bomber Hog Rider Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Elite Barbarians Royal Ghost
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Hog Rider Royal Ghost Inferno Dragon
Fireball
Bomber Elite Barbarians Hog Rider Inferno Dragon
Poison
Bomber
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Royal Ghost Fireball Hog Rider Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Royal Ghost

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Fireball Hog Rider Bomber Royal Ghost
Elite Barbarians
Zap Rage Bomber Fireball Hog Rider Royal Ghost
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Fireball Rage Bomber Elite Barbarians
Rage
Elite Barbarians Hog Rider
Royal Ghost
Zap Elite Barbarians
Inferno Dragon

Defense Synergies 1 5

Bomber
Zap Royal Ghost
Zap
Fireball Bomber Elite Barbarians Royal Ghost Inferno Dragon
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Rage
Royal Ghost
Bomber Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Elite Barbarians Inferno Dragon Bomber Zap
Bomber Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bomber
Bomber Elite Barbarians Fireball
Fireball Bomber Zap Royal Ghost
Inferno Dragon Zap Fireball
Zap Fireball
Inferno Dragon Elite Barbarians
Elite Barbarians Bomber Royal Ghost
Bomber Zap Fireball Royal Ghost
Inferno Dragon Zap Fireball
Bomber Zap Elite Barbarians Fireball
Bomber Fireball Zap Royal Ghost
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Bomber Elite Barbarians Fireball
Fireball Bomber Zap Elite Barbarians Royal Ghost
Zap Bomber Fireball Royal Ghost Inferno Dragon
Elite Barbarians Inferno Dragon
Bomber Royal Ghost Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Royal Ghost
Fireball Bomber Zap Elite Barbarians Royal Ghost Inferno Dragon
Zap Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Fireball Zap
Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Bomber Fireball
Elite Barbarians Bomber Zap Fireball Inferno Dragon
Bomber Zap Elite Barbarians Fireball Royal Ghost Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap
Bomber
Fireball Zap
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Bomber Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball
Inferno Dragon
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Royal Ghost

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