My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Zappies Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Zappies Witch
Zap
Bomber Zappies Witch
Barbarian Barrel
Bomber Valkyrie Zappies Witch
The Log
Bomber Zappies Witch
Earthquake
Bomber Zappies Witch
Arrows
Bomber Zappies Witch
Royal Delivery
Bomber Valkyrie Zappies Witch P.E.K.K.A
Fireball
Bomber Zappies Witch
Poison
Bomber Zappies Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap The Log Valkyrie Zappies Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Zap The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie P.E.K.K.A
Zap
Mirror P.E.K.K.A Bomber Valkyrie Zappies Witch The Log
Valkyrie
Bomber Zap Zappies Witch P.E.K.K.A
Zappies
Zap Valkyrie P.E.K.K.A
Mirror
Zap The Log
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bomber Valkyrie Zappies Witch The Log
The Log
Mirror Zap P.E.K.K.A

Defense Synergies 2 19

Bomber
Zap Valkyrie P.E.K.K.A The Log
Zap
Mirror Bomber Valkyrie Zappies Witch P.E.K.K.A The Log
Valkyrie
Bomber Zap Zappies Mirror Witch P.E.K.K.A The Log
Zappies
Zap Valkyrie Mirror P.E.K.K.A The Log
Mirror
Zap Valkyrie Zappies The Log
Witch
Zap Valkyrie The Log
P.E.K.K.A
The Log Bomber Zap Valkyrie Zappies
The Log
P.E.K.K.A Bomber Zap Valkyrie Zappies Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Zappies The Log
P.E.K.K.A Bomber Zap Valkyrie Zappies Witch The Log
Witch P.E.K.K.A Bomber Valkyrie Zappies
Witch P.E.K.K.A Bomber Valkyrie Zappies
Bomber Valkyrie P.E.K.K.A The Log
The Log Bomber Zap Valkyrie Zappies
Zap Zappies Witch
Zap Valkyrie P.E.K.K.A The Log
Zappies Witch P.E.K.K.A
Bomber Valkyrie Zappies
Valkyrie Witch Bomber Zap Zappies The Log
Zap Zappies Witch
P.E.K.K.A Bomber Zap Valkyrie Zappies Witch The Log
Bomber Valkyrie Zap Zappies Witch P.E.K.K.A The Log
P.E.K.K.A Zappies
Zap Zappies P.E.K.K.A The Log
Bomber Valkyrie Zappies Witch P.E.K.K.A
Bomber Zap Valkyrie Zappies Witch The Log
Zap Valkyrie Witch The Log Bomber Zappies
P.E.K.K.A Zappies
Bomber Valkyrie Zappies Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Zappies Witch P.E.K.K.A
Bomber Zap Valkyrie The Log
Zappies P.E.K.K.A Zap Valkyrie Witch The Log
Valkyrie P.E.K.K.A Zap Zappies The Log
P.E.K.K.A Valkyrie Zappies Witch
Zap Zappies Witch
P.E.K.K.A Valkyrie Zappies Witch
P.E.K.K.A Valkyrie Zappies
Zap P.E.K.K.A Valkyrie Zappies Witch The Log
Witch P.E.K.K.A Zappies
P.E.K.K.A Valkyrie Zappies Witch
P.E.K.K.A Zap Valkyrie The Log
P.E.K.K.A Valkyrie Zappies Witch
Bomber Valkyrie Zappies Witch
Zappies Witch Bomber Zap Valkyrie P.E.K.K.A The Log
Valkyrie Bomber Zap Zappies Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Bomber Zap Valkyrie The Log
Zap Witch
Bomber Witch The Log
The Log Zap
The Log Zap
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Bomber Zap Witch The Log
The Log
Bomber
Bomber Zap The Log
Bomber Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Bomber Valkyrie Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Zap Witch
Zap Zappies Witch
Bomber Zap The Log
Zap Zappies
P.E.K.K.A
The Log
Zap Zappies Witch
Zap Zappies Witch
The Log
Valkyrie
The Log Bomber Zap
Zap
P.E.K.K.A
Zap Zappies Witch The Log
Zap Zappies Witch
Zap Witch The Log

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